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Relic Hunters Legend


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About This Game

Relic Hunters Legend is an online cooperative Shooter/Looter/RPG from the creators of Chroma Squad, Dungeonland and Relic Hunters Zero.

The game is currently under development. If you want to play it now and support the development, please join in our Founders program at our website.

Key Features


  • Touching Tale of Friendship and Time Travel
    Uncover the mysteries of the past, get to know your favorite characters better, and save the Galaxy together. Story will keep being expanded indefinitely with new storylines, characters and side stories being introduced with updates.

  • Deep RPG Systems
    Collect hundreds of items, hunters and relics, and customize your perfect relic-hunting machine! Relic Hunters Legend is a full-blown RPG where you can customize each Hunter to fit your playstyle. We enjoy theorycrafting and lots of stats, and we won't dumb down our RPG systems.

  • Multiplayer Cooperative Gameplay
    In Relic Hunters Legend we're introducing online cooperative play for up to four players! Play the campaign solo, or play with your friends in this exciting and fun-filled galactic journey!

  • Next-Generation of Top-Down Shooter Combat
    Run and gun online with friends in full 3D environments with smart enemies, cool abilities and items. Play with either keyboard-and-mouse or a controller, and experience full verticality and freedom of movement. Easy or challenging activities for all tastes and moods - chill out by yourself or with friends, or put on your game face and tackle some serious challenges, whenever you feel like it.

  • Gorgeous Visuals
    An innovative mix of 2D and 3D visuals powered by proprietary techniques brings our colorful crew to life in a way you have never seen before! Looks great and runs great even on very old hardware.

  • Play for Free, Forever
    We understand your trepidation when you hear "free-to-play", and we want to make a great game without nickel-and-diming you. Our top priority is to always be honest, upfront and transparent in our communication regarding these matters. We assure you: everything can be earned by playing the game, and you will never be stuck behind a pay-wall; this we can guarantee.

  • Full "PC Master Race" Features
    We've got 4K Resolution, unlocked framerates and 21:9 Support, as well as fully customizable controls and many options. A modern rig will easily get you to 144 FPS at 4K resolution for a crisp, clear and smooth gaming experience. We can't get enough of it!
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Title: Relic Hunters Legend
Genre: Action, Free to Play, Indie, RPG, Early Access
Developer:
Rogue Snail
Publisher:
Rogue Snail
Release Date: Q1 2020 (When It's Ready)


Minimum:

  • OS: Windows 7 or newer
  • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: Shader Model 2.0 compatible graphic card with at least 512 MB of video memory
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: OpenAL Compatible Sound Card

English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese,Traditional Chinese



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Open Development Week #57: Final Update of the Year!:
Hey Hunters,

I hope you've been excellent to each other!

We are finally at the end of the year. 2018 has been such a great year for us, thanks in no small part to your support and how you allowed us to make our dream game, full-time!

Even though we are a bit disappointed that our Alpha is still not done, we got a LOT of stuff in the game, and implemented some major systems that will be used for many years to come. Just skimming through these last 50 weeks of development updates fills my heart with pride for my team and this community :)

Lucy, our Community Manager, compiled all of the major features we developed in 2018 into a neat Recap email that should be going out tomorrow for all of you who are subscribed to our Newsletter.

(You can subscribe to it on our website[www.relichunters.com.br], it's very quickly and we sometimes send exclusive content through it, so don't miss it!)

Inventory Screen Progress. Open Development Week #57: Final Update of the Year!:
Hey Hunters,

I hope you've been excellent to each other!

We are finally at the end of the year. 2018 has been such a great year for us, thanks in no small part to your support and how you allowed us to make our dream game, full-time!

Even though we are a bit disappointed that our Alpha is still not done, we got a LOT of stuff in the game, and implemented some major systems that will be used for many years to come. Just skimming through these last 50 weeks of development updates fills my heart with pride for my team and this community :)

Lucy, our Community Manager, compiled all of the major features we developed in 2018 into a neat Recap email that should be going out tomorrow for all of you who are subscribed to our Newsletter.

(You can subscribe to it on our website[www.relichunters.com.br], it's very quickly and we sometimes send exclusive content through it, so don't miss it!)

Inventory Screen Progress. Open Development Week #51: Let's Talk About Items!:
Hey hunters,

This is our first time using the steam announcements to upload our updates! We have a blog on our Kickstarter page where we post updates of Relic Hunters Legend, but we notice that probaly part of our audience here on Steam don't know about them. So we're about to start to publishing them here too!

If you want to know more about the previous updates that we make go to: Relic Hunters Legend Kickstarter Page[kck.st]

So, Let's talk about ITEMS!. Open Development Week #70: Back from GDC, announcing "Help Others":
Hey Hunters,

We are finally back to our normal routine after quite a bit of travelling around and showing the game!

We had a wonderful time in San Francisco at the Game Developers Conference (GDC). We met some of you Kickstarter backers, we showed the game to players, fellow devs, media and business partners, and we ate a lot of cheesecake!


Caio, Me, Maira and Lucy arriving at GDC 2019!

After we came back we had a big all-hands meeting to discuss what was next for Relic Hunters Legend. We know we will let all backers play the game in June, so what are the most urgent things that we need to do to make the experience great for all those new Hunters that will soon be joining us?

We polled our Founders at our Discord channel[discordapp.com] to figure out what you want. Was it more in-depth loot? Better matchmaking and social systems? More skills and the promised Ultimate Skills and Skill Combos?

(Spoilers: the answer is in the next paragraph)

The "Help Others" Feature. Open Development Week #68: New Trailer and Bug Fixes!:
Hey Hunters,

How's it going? We've been A-OK here at Rogue, and we just had a nice couple of weeks of fixing bugs. We still have two more weeks to go before we are back to doing new stuff, so hang in there - it's gonna be worth it!

But fun things first: we released our new GAMEPLAY TRAILER and you can already check it on our Store Page and YouTube!

https://youtu.be/Wx9yOoax8F8

We are headed to GDC (Game Developer's Conference) in San Francisco next week, and our previous trailer was from late 2017, so a new gameplay show-off was more than needed.

It was super fun to record this - I played with Founders Blurbi, Spookyy, Rathorn, wowman and MasterSuperior, and it is a testament to how much our community helps us out every day. Thank you!

Bug Fixes Ahoy!. Open Development Week #57: Final Update of the Year!:
Hey Hunters,

I hope you've been excellent to each other!

We are finally at the end of the year. 2018 has been such a great year for us, thanks in no small part to your support and how you allowed us to make our dream game, full-time!

Even though we are a bit disappointed that our Alpha is still not done, we got a LOT of stuff in the game, and implemented some major systems that will be used for many years to come. Just skimming through these last 50 weeks of development updates fills my heart with pride for my team and this community :)

Lucy, our Community Manager, compiled all of the major features we developed in 2018 into a neat Recap email that should be going out tomorrow for all of you who are subscribed to our Newsletter.

(You can subscribe to it on our website[www.relichunters.com.br], it's very quickly and we sometimes send exclusive content through it, so don't miss it!)

Inventory Screen Progress. Open Development Week #53: Inventory Screen, Vault space, new art:
Hey Hunters,

How have you been? On the month of November we at Rogue Snail have been hard at work on the Item System. It has been a lot of work (like, a LOT), but it's so rewarding! For many of us here, working on a loot-based game was a childhood dream - and it is finally coming true! We are SO close!

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