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Title: Queendoom
Genre: Action
Developer:
EP Games®
Publisher:
EP Games®
Release Date: 10 Nov, 2016
Minimum:
English
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Review URL - www.htcvivegamereviews.com\/all-review-list\/hail-queen-queendoom-review\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.htcvivegamereviews.com\/all-review-list\/hail-queen-queendoom-review\/<\/a>
Let's Play URL (first 2 battles) - www.htcvivegamereviews.com\/all-video-list\/queendoom-stages-1-2-hold-line\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.htcvivegamereviews.com\/all-video-list\/queendoom-stages-1-2-hold-line\/<\/a>
10\/10
\u201cThe war in Queendoom has begun! Are you going to let them win?\u201d \u2013 No, I\u2019m not.
Queendoom is a \u201cwave shooter\u201d but, not really. You actually are set on top of a castle rampart with a bow firing at enemies as they approach from afar. Unlike a gun, your arrow flies based upon how you angle your bow and how far back you pull the string \u2013 in essence, a skill or practice which could be more akin to being good at Guitar Hero than a reflex gun shooter. Even after playing for a bit, if I take a break \u2013 I need to \u201cwarm up\u201d to make those shots \u2013 that is how I define a skill based game. If you can\u2019t make the shots, you lose \u2013 its just that simple and the game has no mercy about that.
The good is \u2013 the game is fair from what I have seen. You can handle situations if you remain calm and utilize the locomotion options to move away from projectiles while firing down hell upon your enemies. The variety of monsters you see are very impressive \u2013 things from wolves to huge octopus type creatures and what I would assume are trolls. In Queendoom, if that isn\u2019t even enough \u2013 you can summon allies to help you. They actually run around and fight with convincing AI as the enemies try to kite your warriors \u2013 this is far beyond what I expected. To reward your progress, you also unlock more parts of the shop which you can access in between waves on the level. At the end of the 2nd battle \u2013 I have some new items and allies that I did not have before. There is a lot of strategy involved with playing Queendoom. You are rewarded for accuracy as it makes sense \u2013 arrows \u201ctake resources\u201d theoretically so firing them away like a blind bat won\u2019t give any rewards. If you manage to have a decent accuracy(rewards begin at 50%) or can score headshots, you\u2019ll be rewarded bonus gold at the end of a round.
Moving around the castle rampart is very fun. In my time, I move slowly right to left as the enemies get closer to the door. There is a fairly close spot to the door that you can usually shoot the closest enemies but will allow enemies to approach from afar while you must be accurate. It can get a little hectic as enemies begin firing at you, firing at the wall, firing at your allies \u2013 there is truly a lot going on. My only gripe I encountered is the store menu is really strange. I had to hover my hand ABOVE the \u201cbuy\u201d button to make a purchase despite it being lit up while hovering lower. This is something to be aware of and hopefully be patched out.
Queendoom is $9.99 currently as this review is written on Steam. It is probably my favorite wave shooter(I\u2019m not as big of a fun of the sci\/fi ones that are popular) and the allies system sold that for me. It is so cool to watch your warriors fight below as you fire arrows to support them \u2013 it is truly interesting and immersive. For the price, I can say its one of the best games <$10 if not the best when it comes to action. If you can get used to the bow (it IS tricky and even frustrating), you'll be rewarded for your efforts in both in-game progress and real life satisfaction.. First of all, there's a demo. I hope it's up to date with the current build of this, cos this is pretty dagnabbity good, in archery shooting 'AND'... yes, 'AND'... Tower Defence. I was initially impressed with the archery mechanics, alone, but teleporting around the battlements gets you to a table that has Soldiers for Hire!... and other stuff. The soldiers get amongst it, protecting the gate (you can unlock more units, but haven't played enough yet. I'm presuming archers and mage units, I'll update review)... anyway, the soldiers protecting the gate can be promoted, "IF", they stay alive, which really adds to the emotion of 'keeping' them alive, giving you a rush, trying to get a clean shot at creatures they're fighting. It's really, well done. Oh yeah, there's another bonus gameplay mechanic, Don't forget to duck :). I believe this archery defense game has the most content in the genre currently, , with recruitable troops, a few arrow types and a decent amount of enemies. The enemies are a little farther away then most the other ones, so it takes some getting use to. Overall it's a pretty solid game atm.. I like the game, wave game on a castle wall with a bow and ability to buy different arrow types and troops. But its very frustrating that the troops die so easily and there is no way to revive them. You just buy more troops at level 1. The troops level with experience but then you have a top level troop die and start over? There is no progression in the level that way. Just dumb chance that they would live. It would be a much better experience if I could pay for revivial of dead troops so that my troops would progress in the level with me instead of all the previous money spent on troops getting thrown away
. 7\/10
Fun and challenging game to a point. The difficulty level is impossibly hard in the later levels, which spoils things somewhat. Imagine being expected to shoot small moving man sized things at 1km distance, achieve 50% accuracy and shoot about 1 arrow a second. The balancing doesn't really seem to have been thought through. Purchased units (towers) should have regenerated at the start of each wave.
I do recommend this though.
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