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Play With Gilbert Activation Code [Keygen]

Play With Gilbert Activation Code [Keygen]

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About This Game

Meet Gilbert! A very curious cat who loves to go on adventures. Play with Gilbert is a sandbox game aimed at young children (Ages 3+) in order to help them get familiarized with 3D platform games and gameplay. The game uses a simplified control scheme which allows young gamers to easily navigate their kitty around the world. The goal is to find all of Gilbert's friends and collect all the fishies.

Play with Gilbert is meant to be a fun little kitty game designed to encourage playfulness within children. A game you can let your child play without having to worry about micro transactions, unlockables or trading cards. There currently is almost no skill level required to play as this game is not meant to be overly challenging.

The game was designed with the help and input from my own 4 year old daughter. It started out as a small personal project to get her familiarized with a controller and to take her away from mobile app based games. Don't expect any deep gameplay mechanics, it's not meant for children who already know how to play more advanced games.

Play with Gilbert does take some light inspirations from classic platformers and while adding a touch of sandbox to the mix. Gilbert, or any customized kitty can go around the levels and find his or her friends, collect all the pink fishies, or, manage to grab the golden fish from ninja lady.

There are four levels in the game and two new free levels added after release. Gilbert's neighbourhood, Timmy and Tommy's house, the park and Gilbert's Play Gym. Each level has it's own kitty's to be found and has tons of places to explore, fishies to discover and collect as well as meeting other inhabitants.

You can create your own kitty to play with. Complete with accessories to wear and be able to choose from a varieties of fur. You can name him or her and it'll be proudly displayed everywhere in the game. Play with... Whiskers ?

Play with Gilbert also has a completely dynamic day / night cycle system implemented. You can choose at which time of the day to start the game. The cycle can be adjusted to how long a day takes, from ten minutes to one hour.

You can play the game with your child or have siblings/friends play together! Local Multiplayer is still in a beta stage with new updates coming in on a regular basis. All the existing levels can now be completed with two players and more, new levels are going to be added for additional new gameplay challenges.

If you're not sure PWG would be a game you or your child might enjoy then I would suggest to try out the demo first! It comes with two levels and all the customization options included in the full game! I also just wanted those who are tight on budgets to be able to have a fun game for their child to play so I made sure the Demo is quite substantial. On top of all that you can also make sure that the game runs on your system properly before you commit on a purchase.

Hi Parents! As a father myself it was important to me that the design behind this game evokes a sense of exploration. The game started as a small side project meant for my 4 year old daughter to play. She loved it so much that I decided to make it into a more full fledged experience. Everything is designed around my observations watching her play and also through her own suggestions. I hope that your own child has as much fun as mine has.

Also important to note is that there are no micro transactions, unlockables (everything is unlocked from the get go) nor are there any cards or achievements. These things are thrown at children constantly and I am personally not a fan of them so I decided to leave these things out.

The game is about having fun, trying to find all the kittens, collect all the fish or try to get the golden fish yet it won't force or push you to do so. If you do collect everything in a level, the end reward is a nice fireworks show, nothing more. I wanted to keep the rewards to a minimum and something that means more than some unlockable reward or a high score, something that can be experienced.

  • Play as Gilbert or your own custom kitty.
  • Fully dynamic day / night cycle.
  • Start the game at whatever (in-game) time you want.
  • Seasonal events (Halloween and Christmas).
  • Choose which level to start and travel between levels during gameplay.
  • Two in-game seasons, summer and winter. (Winter is only visible during December)
  • Local multiplayer split-screen

  • Add a time limit for each play through
  • Lock the options through a password system
  • Lock the game
  • Disable seasonal events


Title: Play with Gilbert
Genre: Adventure, Casual, Indie
Joure Visser
Joure Visser
Release Date: 15 Nov, 2017


  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 8 (8.1), Windows 10
  • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
  • Memory: 4 GB RAM
  • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
  • DirectX: Version 11
  • Storage: 9 GB available space


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I spent far too many hours in the demo, worried if an adult should buy a kitten game aimed at toddlers. Just do it. I’m in my 40s and love it as a game to just chill in. Not only is it pretty, but there are seasons and day and night cycles. Your kitten posse that you gather with each rescue even helps out, though I’m not sure if it’s on purpose. But you can bounce off them to execute a super double jump, results will vary.

Some of the fish are a challenge to jump to for a game aimed at wee ones, but they have to learn platforming sometime. In the full game there are plenty of places to explore and things to do. Honestly tripping humans and knocking things off tables never gets old. You can also take a break to “paint”, visit space, or hit the beach. As it’s an all around labor of love, it got my vote for the upcoming awards. Best of luck to the dev, it’s amazing to see how far this game has come.

As for kids? It’s rare anymore to see a game with no violence so they’d be fine and if they keep at it they will learn platforming basics such as jumping, and having to try repeatedly to master tricky jumps. There are also hidden areas to find on the maps, and tricky fish to puzzle out the way to, all skills future gamers need. There is no punishment for failing a jump or missing kittens, so it’s a good game to start out on.. A cute game with kitties, fun for kids and those alike. IDK why i bought this game, maybe because i love \u2665\u2665\u2665\u2665\u2665. IT IS AWESOME. IDK why i bought this game, maybe because i love ♥♥♥♥♥

Merry Christmas Everyone:

Hi Everyone !!!. Paint with Gilbert?:
Hi everyone.

This popped into my head earlier today and I just had to run some tests. Let me know what you think. I'm planning on a free DLC/Content update and it's most likely going to be called "Paint with Gilbert:

I think this would be a lot of fun for kids and I like the artistic direction this is going. I'll have a number of drawings to color and of course a "Free paint mode" which is a blank canvas.

I'm working on the controls but basically when you're in paint mode the meow button becomes the paint button and you can splash around and color the canvas/image. These images are pretty much me prototyping the new features, I'm still tweaking the scale of the image and the camera view of Gilbert among other things. Oh, and there's also an erase button that erases all the paint in one go. :)

I also have ideas for other DLC's in the future but I might ask a small compensation for these. Think around one or two dollars depending on the amount of content. Let me know what you think of this. Since I'm getting a lot of positive feedback I want to expand what initially was just a tiny project.

Obviously bug fixes and such will always be free. And the first DLC will also be completely free and directly integrated into the base game with at least two new maps, a bunch of new cosmetics and some new songs for more variety.

I hope you can agree with me that this is a proper and fair direction to grow the game and expand on what I have now. I'm also looking into diversifying the controls as a number of people requested and if I can get it to work it'll be included in a future update.

Take care,
Joure. Gilbert New Years Information Update:
Hi everyone.

I listen to pretty much everyone who posts, even if I don't always respond immediately. have been compiling recent complaints and requests, etc and am here to respond to them.

While I haven't received that many complaints, a number of these have been valid and also ones that raised questions for myself regarding things the game could be improved by. I anticipated that the game would do okay and it's done better then expected.

However I find myself in a bit of a crux. I have been hearing complaints about the general gameplay and controls etc. As most probably know the game has been created for and with input of my daughter.

The game is aimed at young kids who might want to play something other then another mobile game but are till new at them. The controls are simplified and the gameplay is simple.

While I still think there's a merit behind this design choice I do believe there's a lot more that can be done with the game. Complaints regarding controls and gameplay as well as the tutorial section have been noted.

What I am going to do now is head back and recreate a new experience. While the basic premise stays the same I have a much more grounded idea of which direction I think I want to go in with Gilbert.

This means that I will expand the game thoroughly and with a lot more effort which will resort into a price increase once I'm done. So for everyone who already has a copy there's something to look forward to.

Other things that I will be introducing is a much clearer system to guide players. I'll be using color coded (Pink) objects etc to help guide players as to where they can go. I will also redesign all the levels and I am working on a level-streaming approach which will make the entire experience seamless.

I want to further flesh out existing gameplay systems. The basic idea will be that Gilberts neighbourhood will be redesigned into the main hub. In this new redeign, gameplay exploration and will carry a much heavier role.

Other levels will be redesigned depending on what I want to experiment with.
I want to re-do the tutorial section into a much more clearer experience with a larger obstacle course and one that can be easily skipped..

Obviously this will all take time and I will roll out these changes in parts. I will also keep the old levels available in a new "Gilbert Classic" mode. I will continue to listen to feedback and will try to help those with issues.

That's it for now and I wish you all a happy new year !!!
Joure.. Gilbert In Space - New Free-DLC Released:

Dear Play With Gilbert Friends!. Hello ladies and gentlecats:
It's time for me to put out the first news post now that the game is more or less ready for release. I want to go over a number of things regarding the game and why it even exists.

Play With Gilbert. Play With Gilbert 1.5 Preview Available:
Dear community members, avid cat lovers, gamers around the world: young and old!

As you may recall I mentioned that I'm currently in the process of updating Gilbert to version 1.5. I've listened to a lot of commentary, feedback, complaints and also listened to what you liked about the game.

I just added a new beta branch available to anyone who owns a copy of Play With Gilbert. This new version is in a "work in progress" state. Numerous features are currently not working properly or just not working at all.

However, in this new beta branch you'll be able to try out the new Gilbert player character. I started from the ground up and I do believe that Gilbert controls so much better.

He now jumps higher and is now able to do a double jump, just like any regular cat. Okay, maybe that's not true. :P The idea of course is to make Gilbert more fun to control and I do believe that this is the case.

At the core nothing has changed too much, and the foundation remains the same. You'll be able to play the game with just one control stick, or both. Where the right stick controls the camera.

On top of that you can now reset the camera using the old teleport button. (Teleporting still works, you just have to hold the same button down for about three seconds.) I also fixed the other kitties getting stuck under the floor.

I also changed the camera position (It's now slightly further away), giving the player a better view of the surroundings. I would very much appreciate some feedback regarding the new changes as I continue to update the game until everything is pretty much working as it used to.

You can opt into the Beta simply by right-clicking on "Play With Gilbert" inside your steam client. Then click on properties and navigate to the Betas tab. After that all you need to do is select "gilbert_1.5_preview" from the drop down list and you're good to go.

I will be monitoring feedback and once most of the features are working again will I push the new version to the public/default branch.

On top of that I will also be releasing a new map to celebrate the 1.5 update, which will be a surprise for now.

I'll continue to post updates until the final 1.5 is out. I hope this will reinvigorate some of the people who did not appreciate the old movement system.

Please feel free to share your opinions and of course anu ideas for possible future content as well.

Joure Visser. Gilbert Local Split-Screen Co-op (Beta) Released:
Local Split-Screen Co-op Action!. Small But Important Update:
Hi everyone.

I noticed the game had two pretty glaring bugs that weren't there when I tested the levels last. These two issues are:
  • No collision on a part of the pavement in "Gilbert's Neighbourhood"
  • Weird collisions in "Timmy & Tommy's House"
Both these issues have now been addressed and should be fixed. On top of that I also changed kittens that are found to be remembered forever, well, as long as you're in the level. If you change level or quit the game the kittens will be reset.

Here's the full list of fixes:
  • Any found kitten will forever remain as counted. Only map changes or quitting the game will reset the counter.
  • Fixed bug where Gilbert can hiss infinitely
  • Fixed the sidewalk colission issue in Gilbert's neighbouhood.
  • Fixed odd collisions issues on Timmy & Tommy's House.
New updates are planned and should be released soon. I'm also working on an alternate control scheme for the older players that involves the two thumbsticks. :)

Apologies for the weird bugs, hope their all fixed now.
Joure. Gilbert At The Beach + Demo Released:

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