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Patterna Crack Code


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About This Game

Patterna is a logic puzzle game for people who think that HexCells is far too easy. It features a highly customizable random level generator, a level editor, more than 70 levels, and an enchanting minimalist soundtrack by Alex Cottrell.

In Patterna, each level is a network of nodes (also known as a graph). In a way similar to HexCells or Minesweeper, each node is ultimately in one of two states (known as pattern and non-pattern). Initially, most nodes' states are unknown. It is the player's task to correctly classify these unrevealed nodes using information based on distance, connectivity, and color. Correctly classifying a node may reveal more information that in turn helps you to solve the level.

  • More than 70 levels, plus a tutorial
  • Procedurally generated levels with plenty of options for the level generator
  • Enchanting minimalist original soundtrack by Alex Cottrell
  • Absolutely no guessing needed
  • Level editor and Steam Workshop support included
  • Extensive gameplay statistics
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Title: Patterna
Genre: Indie
Developer:
Sebastian Schöner
Publisher:
Sebastian Schöner
Release Date: 3 Oct, 2016


Minimum:

  • OS: Windows XP SP2
  • Processor: Core2Duo or more recent, but should also run on a Pentium 4
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2 or DirectX9 capable graphics device
  • DirectX: Version 9.0c
  • Storage: 250 MB available space

English,German,Russian,Simplified Chinese,Traditional Chinese




\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f. It's a great implementation of the genre for those looking for challenge. The included mechanics are interesting. The interface and the music is pleasant.

For stock levels it lags way behind Tametsi, but the random generator should make up for that. You can tune so many factors, and most importantly the difficulty. I wish Hexcells Infinite had that: for me the generated levels are almost no-brainer clickfest only.

I hope the developer will find some time to add some improvements and eventually some new mechanics too (as dlc or successor).. SHORT VERSION: This is a very well crafted numerical puzzler. While it has a bit of an initial difficulty hump to get over due to somewhat complicated rules, it will reward you with a good ten or so hours' worth of premade levels and a puzzle randomizer that does a good job of extending its longevity. Recommended with great confidence for other fans of more number-based puzzle games.

LONG VERSION

This is the rare occasion where my scanning of the Steam new releases every day pays off. Patterna as far as I can tell has received little press or reviews, but it happened to mention that it was inspired by Hexcells in its store description. That was enough to get me to try the demo, which was enough for me to pick up the game.

It isn\u2019t really a ton like Hexcells, although it does share some of the same DNA. It\u2019s also rather tricky to explain. This was updated later but initially the tutorial was fifty or so stages long and it is undeniable that there is a bit of an initial hump to get over. I couldn\u2019t even follow the couple videos showing off the game before playing through said tutorial.

The basic goal is to mark every node in a puzzle as either pattern or non-pattern. In the vast majority of puzzles these nodes are all interconnected via a web of connecting lines in a variety of patterns. There are a few sources of info upon which to determine the orientation of the nodes. In the bottom left corner there are a pair of numbers, the larger number indicating how many nodes have yet to be marked and the smaller (or when near finished even) number indicating how many of those nodes are pattern ones. Above those may be one of four colors (which can be customized for those who are colorblind or just like to mess with the colors). These will have two numbers associated with each of them that function the same way as the aforementioned ones, just relating to those nodes with a marker of that color on them. It is worth noting that some puzzles may have no colors, some just a few, and others where the number will change as you progress.

The other main source of info is on the nodes themselves. Pattern nodes may have a number on them that indicates how many pattern nodes are connected in sequence without a non-pattern break. Worth noting here is that some connecting lines only transmit info one direction, so while a pattern node can continue to \u201ccount\u201d while going along an arrow way it will not register a connection if trying to go against it. Meanwhile non-pattern nodes can contain a wider array of info. A number on a non-pattern node indicates that said number of nearby nodes are pattern ones. A single circle around the number indicates that said number only relates to those nodes within one connection of that particular node. If it instead has two or three circles around the number, then the range expands to every node within two or three connections of it. Said numbers may also be within brackets or a pair of dashes. If in a bracket then all the of pattern nodes indicated within that range must all be connected, while if within dashes then there must be at least one break between them.

On top of this as you unveil more nodes as either pattern or non some of them will likely give you additional bits of info. This can be any of the bits of info mentioned in the previous paragraph, but occasionally one of the non-pattern ones will unveil a colored number. When you get one of these a number of the unmarked nodes will suddenly get a marking of that color and said color will also appear on the bottom left.

Fortunately the game does give you a few tools to help make dealing with all of this easier. By clicking on one of these numbered nodes every node they can possibly affect becomes highlighted in one of four colors, as up to four nodes can be activated as such at a given time. This is a handy way to see which nodes\u2019 info overlaps as often that is the key to solving part of the puzzle. I must note to be careful with the pattern node highlighting as it shows not only all the ones the pattern can extend to but also the ones one node removed as if you know it will be three nodes long you also know the fourth node must be non-pattern. Just because you see the number 3 for example on a pattern node doesn\u2019t mean that there are going to be three nodes in the highlighted range that will be marked as pattern; it could be less if marking one node connects you to another pattern group, it could be more as certain perimeter ones can end up being pattern ones while not actually connecting to the numbered group. An update also gave one the ability to preliminarily mark a node as pattern or not so you can see how it\u2019d affect things without having to commit to it first. This is profoundly useful at times.

Now, that\u2019s a lot of typing up just to get the rather complicated basics established. It can also mostly be skipped (shoulda mentioned that beforehand\u2026). What is ultimately important is how strong the puzzles designed around those basics are, and I must say that the ones in Patterna are on average very well realized. They are broken into groups based around a given concept or arrangement that have their own difficulty curve, which range from \u201cnot too hard\u201d to \u201coh god my brain!\u201d. If I had to level a complaint against them it is that some of them felt like they had to be brute forced after a certain point, although it is certainly possible that if I was a bit more clever that would have been less common. Even with that this is a very strong set of puzzles that should challenge a player for likely a good ten or so hours.

What nudges it to a higher level is that it has a random puzzle generator that regularly produces puzzles that may lack a layer of refinement seen in the better premade ones but that are nonetheless on average pretty good in their own right. I\u2019m generally not a big fan of randomized design, and even in Hexcells Infinite the random ones left me feeling a bit cold, but they work well here and you are given a decent amount of options to tweak before generation. There is also a Steam workshop integration that is collecting dust as\u2026 well the game has gotten like zero press.

And that ends up being a shame as this is pretty strong numerical puzzler all things considered. My Steam playtime puts me at about 30 hours after a few weeks, and while that is inflated due to me minimizing and doing something else on the computer from time to time it really sunk its hooks into me. If you like these type of puzzlers then I would strongly recommend at least giving the demo a shot as I\u2019d hate to see such a good game never get a legit chance to find its audience. Also worthy of a write-in award nomination.. actually is a very good design game... you will at start feel too confused... and tutorial will confuse you more cause well tutorial try to teach you all statments that game made... but could be reduced if well combien them with proper leves...
the game is great for logic lovers. And you can solve it in worst case with a table of all solutions and looking for a comun set of nodes with same value in all those posible solutions ... of course that take too much time but with more time on game you will start noticing more.

a good time for distract of all those kills and works too well as a brain trainer.. This is indeed very much inspired by Hexcells. There are more mechanics, but it follows the same rule that every level has a solution that can be figured out without guessing.

If you liked Hexcells, get this, you'll like this one too.

Visuals are very utilitarian, I think revamping those would go a long way in making this game a lot more successful. It currently doesn't look like a game that's worth $10, but I think it is.

The tutorial is not that great. I would have preferred a tutorial that was more "baked" into the game, there's too much text for my liking. Stay the course, just give it 10 minutes to go through a few levels and it'll get you hooked.

Music is ok, a bit repetitive.

Overall, a great puzzle game with some execution flaws on the outside.. Very challenging and rewarding puzzle game.

Comparing this game with Hexcells is very much justified, as both games follow the same concept: You have to figure out which nodes (=cells) on the board belong to a pattern and which don't. New information may be uncovered in the process, allowing you to progress further. The puzzles are designed to be solved by pure reasoning, i.e. at any point there is at least one logical next step that can be deduced without guessing. Figuring out that next step may be very difficult, though.

Compared to Hexcells, this game is more complex and difficult. Nodes are not related simply by lying next to each other, but may be connected freely by edges. Some of the rules are rather complicated and may be confiusing at first, and the difficulty ramps up pretty quickly even during the tutorial. It took me well over 20 hours to perfect all included levels. The game includes Steam workshop support, but as of now there is virtually no user-generated content. The random level generator can create some pretty decent puzzles, though, when the parameters are properly tweaked.

Edit: One day after posting this the tutorial has been completely overhauled. Instead of throwing all game mechanics at you in the course of some 50 levels new concepts are now introduced gradually, one by one. This should make the game a bit more accessible to new users.. Patterna is another game in the style of Hexcells.
However, unlike Hexcells (and other variants I've played), this game uses graphs rather than cells. This allows more complicated connections than the others allow. Not sure if the main levels will ever be non-planar graphs but the custom levels certainly can be. This would allow more complexity than would be possible using cells whatever shape you make them. With planar graphs, it is still possible to replicate them using just cells but the shapes may be complicated (as Tametsi does)
It has a few different types of clues for solving and this can get complicated to follow compared to other games. I haven't played it as much yet as the other games (hexcells and tametsi) but I can certainly see it is a very good game.

One thing I really like is it punishes you if you guess. The game knows if you could have deduced something with the current information. I like to make sure I solve levels properly and this makes it much easier to do that.

My maths background means I especially like that it uses graphs. Graph theory was one of my favourite fields in maths I studied so I really like that.

I'd say this game is only for those that truly love games like hexcells (and found it too easy), it is much more complicated than that game.

Edit:
I have now seen a non-planar level though only 1 so far in the set of main levels. Though even the other levels get complicated enough. The directed graphs do add a nice twist that isn't seen on cell based games (Though it's still possible with those, it'd be hard to do without it being confusing.. This is a masterpiece, I won't need another puzzle game for a LOOOOOONG time, maybe even forever, I feel in love. Very difficult, but fulfilling game if you are into that kind of thing. Like a far more difficult version of Hexcells.. If you liked Hexcells you will like this even more -- and if you mastered Hexcell you will find very generous amounts of added complexity from the get go. Highly recommended!



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