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Title: Megamagic: Wizards of the Neon Age
Genre: Action, Adventure, Indie, RPG, Strategy
Developer:
BeautiFun Games
Publisher:
BeautiFun Games
Release Date: 20 Apr, 2016
Minimum:
English,French,Italian,German
It's with a heavy heart that I cannot ultimately recommend this game. It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too. But only the basics.
Things go a bit south when you have to switch spells, which with these keyboard\/mouse controls are done with the same hand as your movement. I can't tell you how many times I accidentally selected the wrong spell because I couldn't stop moving(or enemies would swarm me) while I did it. And that's before adding summons to the mix, which require you to control even more things at once. I only have two hands, and controlling my pets while casting the right spells, all while moving - because you really can't afford to stop moving in combat - is just not happening. At least, not happening very well.
On top of that, regular spells are weak. The game is set up so that you really have to rely on your summoned creatures - which, again, are hard to control - if only to keep enemies from swarming you as you wait for your mana to recharge. You have an attack that'll recharge some mana for you, but it requires you to get dangerously close to the enemies you should be avoiding at all costs. This makes combat drag on a bit since enemies won't go down fast.
Then there's the weird spawning system. The points are pretty close together, and the same group can and will spawn multiple times without you even having to leave the area. This makes thorough exploration of any area more of a chore than it should be. I got to a point where my spells were weak, enemies were strong, and my summons were taking a huge beating from a single group. Accidentally triggering an additional group while running was a death sentence. Not fun.
I want to like it. I really do. But the controls are too awkward, with too much to keep up with in the midst of an active battle situation when you only have two hands. And the encounter balance is very much not in your favor. It honestly just ended up being an exercise in frustration.. The presentation isn't amazing, and it definitely isn't enough to save the game from its huge gameplay flaws.
You deal so little damage with your basic attack that you run out of mana trying to kill anything. Then, you have to wait for your horrible mana regen to kick in. You spend a disproportionate amount of time waiting for your mana regen as you watch your summons slowly auto attack enemies to death. Its a shame that casting spells in a game about casting spells is so incredibly weak.. WIZARDS, of the neon age. It's a shame when a game comes out that's 100% your aesthetic but does everything wrong. First off, you can't customize your controls. Yeah, that may or may not be a dealbreaker from some but it's just the tip of the iceburg when you get deeper into the game.
You start off with a few spells and quickly realize how underpowered you are after the first two or three real fights. You might start thinking "Okay, so I'll get stronger after I level up or get some more spells, right?" Joke's on you. The game gets significantly harder with artificial difficulty and you get stuck running from overpowered and overly aggresive enemies that could really use some hit stun at the very least. All the while, the real enemy is the controls.
If you somehow manage to soldier on, you get treated to a very specific stretch of battles that completely test your nerves and sanity. These fights would probably be easier if you could remap your keys... but nope, you got to play the way the developers wanted. Or until they honor their "promise" of adding customization. But it's been over a year. I used to check every once in a while to see if they delivered. Going on over a year, it's pretty obvious this game has all been abandoned.
Lesson learned, Beutifun will never get another dollar from me.. Great game, love the scripting and how the story is set up in general. Took a little while to get adjusted to the battle system ur screwed stuck at 2 summons, 3 is where the fun starts. 80s magic and zombies for the win. Got into the Chapter 6 and it starts gliching, plz fix.
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