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Heroes Of A Broken Land Key


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About This Game

Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.

Explore procedurally generated worlds and dungeons with multiple parties of heroes. 5d3b920ae0



Title: Heroes of a Broken Land
Genre: Indie, RPG
Developer:
Winged Pixel Inc.
Publisher:
Winged Pixel Inc.
Release Date: 7 Aug, 2014



English



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Great Old day Tile/TURNBASED RPG FPS game. and this game needs a tablet version pls. it is so awesome.. 2.5D dungeon-crawling, with some base-building, quest-doing, and maintaining multiple groups of heroes. Decent bossfights that are quite challenging. If you have an eye for finely-balanced strategic decisionmaking in games, it may feel a little rough -- but it blends genres in a manner I find charming. If you have nostalgia for Lands of Lore or Ultima Underworld, it might scratch that itch. Game length is determined by map size, from Tiny to Enormous. My first game was on a Tiny map, and it took me 12 hours to get to the end game, and an additional 6 hours before I could beat the final handful of dungeons. I am curious what larger maps may hold in store, now. A long haul kind of game, but easy to pick up and put down again if you only have five minutes to play. Dungeon-crawling may get repetative in longer games.. This game is an absolute gem, I love it. I highly recommend it, especially to people who like RPGs.. This is a nice throw back. I found myself playing for hours. While I normally make the maps as large as possible a Normal size map is good. The game needs some refinement and alittle more depth. Flavor text has goblins and dwarf locations and yet you have no interaction with any. Your lizard characters, should you choose to have any in your party, only attack. Don't waste your time with spells or abilities as they do not use them and just auto attack. There is no need to really worry about your starting characters stats as there are plenty of dungeons with shrines to increase them. Debufs are your frineds and probably one of the most useful spells in the game.. This one caught me by surprise. As someone who has been struggling for a while to get into first person dungeon crawlers, I greatly enjoy this game so far. It combines the hard as balls first person dungeoneering rpg elements of games like Wizardry and Grimrock with the open world, city management and infinite adventure of A Valley Without Wind, a game that's also high on my like list. One thing that makes me a bit iffy is the emphasis on having multiple parties at once. In the game's current state, as far as I know, dungeons can only be cleared once, and the enemies never respawn. This means that training up a fresh party can be very difficult depending on how much of the world map you've cleared with your main party, but the thing is, you actually NEED multiple parties, because one of the main "plot" dungeons in the game are special towers that can only be cleared when 2 or more parties enter at once. I'm still new to this game, so I MAY be wrong about enemy respawning, though. Also, the stat system is kinda wonky. The stats for your heroes are based entirely on random dice rolls, and oftentimes this can lead you to have a fighter with horrible attack and defense but great intelligence and willpower, or a mage/cleric with the opposite problem. All in all though, Heroes of a Broken Land shows great promise, and is an incredibly well done experience you should try at least once.. Super tedious. Borrows alot from eastern dungeon crawlers mechanics wise (Demon Gaze, Stranger in Sword City, ect). Alot of t enocunters to grind through, and didnt seem to open up much for party variety. Combat relies greatly upon exploiting elemental resists, with melee oriented characters being pretty useless unless you happen across good gear, or teach them alot of support skills. No real story either. Guess you could dig it if you were big on number crunching and got boners from gear throwing big plus signs at you. Too old and dont got time for thatanymore myself. Really, really wanted to like this. Play Starcrawlers or Darkest Dungeon if you want a pretty sweet modern crawler or Wizardry or any of the old Might and Goddamn Magic games for a classy experience, unless you are really hardcore on eastern style crawlers. Minor complaint but all your guys look like potato people unless you use custom portraits. Minor compliment but I thought the map exploration idea was pretty sweet. If it's on sale, go for it. Musings from a stupid jaded stoner that works too much. Take what you will from it.. Highly ambitious, genre-blending game. Think of it as a mix between Civilization and Dungeon Master or any other dungeon crawler of old. No other game let's you explore a world map of any size, build a town, recruit heroes, kill monsters, upgrade buildings, kill more monsters, recruit more heroes, explore etc.Still the game is held back by crude graphics and some repetitive grindy dungeon crawling.. If you don't like pixelized games then, what can I say? What did you expect with a developer named Winged Pixel? I can't believe I didn't review this game earlier. I was an early adopter and have been playing off of steam for hours longer than my record here shows, so don't let that fool you. And yet, as someone who craves endlessly huge maps, I've never actually finished a game. I'm not even sure what happens when you conquer a map. I hear the developer says that whatever wizard you choose at the beginning will increase in power. Anyway, all that aside, this is a game that, if you like old fashioned dungeon crawlers like Eye of the Beholder and so on, this will definitely satisfy whatever itch that game satisfied and then some with procedurally generated maps and dungeons that offer near endless replayability. It's really been amazing what the developer has accomplished with the RNG here. I've not played a whole lot in the past few months, but in all the time I've played, I've never ever gotten to a place where I was stuck in a dungeon. There are a number of tilesets here for various types of dungeons that are filled with different kinds of enemies with all kinds of skills. Shrines that can increase your characters stats, heal, or renew their mana, or curse them by lowering them just the same. For each hero, there are branching advanced classes from the main four you've come to expect of games of this sort: Mage, Warrior, Thief, Priest. It's just a shame you have to say goodbye to your lovngly raised adventurers at the end of a game, and can't transport them to a new world. Honestly, I feel more kinship with the adventurers than with the wizard that is supposed to be my representation in the game. The music is very calming in general, and if you're already sleep deprived you may find yourself drifting off to piano sonatas this game offers. They still sound great though, and are a wonderful accompaniment to the gameplay.. great game, loving it so much! thanks guys



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