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Grim Dawn Portable Edition


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About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character de 5d3b920ae0



Title: Grim Dawn
Genre: Action, Adventure, Indie, RPG
Developer:
Crate Entertainment
Publisher:
Crate Entertainment
Release Date: 25 Feb, 2016


Minimum:

  • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
  • Processor: x86 compatible 2.3GHz or faster processor


English,French,German,Czech,Dutch,Greek,Japanese,Russian,Simplified Chinese



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I have never written a Steam review before, but I felt like I should for Grim Dawn. I love ARPG; POE, diablo, diablo 2, even diablo 3 which isn't great, Torchlight 2, Titan quest, etc, and I really wanted to like GD but I just can't. The story is ok but pretty generic and there is not too much of it, the graphics are mediocre (which isn't a problem for me), and the skill trees are rubbish. The gearing and lot in the game is done really well. All the stats and in game skill damage calculators are fantastic. The UI is done well. Crafting is not great but acceptable. The game's atmosphere is nicely done. Sound is ok. NPCs are boring and forgettable. The worst part of the game though is the character builds. Ive tried a few different characters; pyro, druid, necromancer, and Death Knight, and none of them felt good. This game really punishes you if you want to use multiple skills. If you pick one skill and just upgrade if fully with just passives you wreck through everything on veteran difficulty, but then you are just pushing right click through the entire game. Then if you spend your points on multiple skills and try some diversity you do almost no damage at all and are just standing still spamming all skills forever trying to take out basic enemies. Ive read on the forums that it is typical to just use one skill till level 50-65 then it gets a bit more interesting, but that is basically end game at that point. So you go through the entire campaign right clicking till you fall asleep. There are only a few movement skills and not all classes have access to them, and the speed increase is capped at 35% so you can't even speed through the grind. There are devotions that you can unlock to add power to your skills but once again they are just passives and rely on you right clicking enemies. My 2 highest characters are 40-50 and it just didn't seem to get better. The game skill system is just dry and boring and not fun at all.. While I'm nearing the 200 hour mark, I felt playing Grim Dawn time flew by like a fresh breeze. It's pretty hard to review a game with such style, depth and replayability when you realize 200 hours in you've only scratched the surface but here goes. For all of you Diablo 3 widowers like myself who are still filled with the bitterness and sorrow of an average Imperial Guardsman, please, look no further. I present to you Grim Dawn. And oh boy, is it grim, grim as they come. Humanity already lost, the bad guys won. Period. The best hope you can hope for is to stay alive and live another day. The gods gotu2665u2665u2665u2665u2665u2665u2665u2665and launched cataclysmic assaults on each other, wiping out all puny human resistance along the way in mere days. What's left is a sad, rag tag band of survivors, you included, striving to surivive while you keep the forces of evil at bay for as long as you can. Sound familiar private? Well, the Emperor is not here to protect us, in any shape or form. And I love it. That's basically the gist of it lorewise. We are from start to finish, inmersed in a world that is teaming with relentless hordes of unfathomable horrors. The wave of monsters will be diverse and endless; Perfect excuse though, because the replayability of this game has tremendous potential for present and future content. Gameplay wise, you have 100 levels to reach until you hit the cap for your character. 4 different difficulties to play around with (normal, veteran, elite and ultimate), 2 expansions, 6 base masteries + 3 aditional with dlc. Also there is hardcore mode, for all you masochists who love to lose everything you've been building for your character in a few seconds of misfortune. You can pick from the following character classes called masteries: Soldier, Demolitionist, Occulist, Nightblade, Arcanist, Shaman, Necromancer, Inquisitor and Oathkeeper. Cool sounding names, and even cooler abilities and skills. You can mix and match them, as you can make a posible of 36 combinations, choosing a second mastery at level 10. And all of the builds you can think of: pet master, swift dual wielding spellblade, ranged dual wielding pistolier, 2 handed in the face melee smasher, nuking pew pew mage, captain america shield throwing frontliner and what not. There's tons of info on interesting builds in the Grim Dawn forums, some very end-gamey for farming, leveling and efficiency, while others not so much; but ALL of them in my opinion viable and fun and interesting in some form or another, regardless of the path chosen for all content completion. Character customization can be achieved by basically 3 means: itemization, skills/mastery mixing, and devotion allocation. Items are also endless in their combinations, with damage types to name a few: cold, acid, fire, lighting, elemental, chaos, acid, physical. The same goes for resistances, which you must look after as well. Devotion allocation is a grid of over 80 constellations, very similar to PoE grid style points, which are common for all characters. Devotions come with passives and active skill rewards for your character, being a layer on top of a layer within your build. And of course mastery/skill mixing, which I already mentioned from character classes. So, you get the picture, the possibilities for gameplay diversity are endless. Sound is stellar. The horrors of the deep void moan and groan as expected. Swords and shields clash and clang, and spells fry, freeze, melt, corrupt, or a combination of these. Explotions send gibs flying with sweet cries of agony from fallen foes, when you ocationally hear them taunt you with "death is only the beggining" creepy dialogs as an example. Music is pretty good too, a little bit repetitive but sets the tone perfectly with sad tunes of grief and despair. Visuals are pretty solid, best I've seen from an indie studio. I must add that Crate is constantly upgrading the visuals of this game to the day, even though the base game and 2 expansions have already been released, the base game textures also recieve the nice visual treatment they deserve. The UI is not cumbersome and very practical, with a item filter embedded which helps filter out all the trash loot from the get go, so good points to be had there as well. So to wrap up this brief review, if I'd have to give this game a score from 1 to 10, I'd say 10 out of 10. It's that good. And I crave for more. Maybe a sequel? One last expansion before the sequel? A new small dlc with a new gameplay mode and mastery? I don't care which, I just want more. If you are an ARPG fan like myself, please, stop doing whatevever is that you doing right now to satiate that fix, and give Grim Dawn a try. You won't regret it. Is the future for upcoming "triple-A" ARPGs looking grim for you? Do you guys not have phones? I present to you Grim Dawn, a bright and sweet rennaissance for the genre; Far, very far from grim.. A great ARPG that you should definitely play if you like Torchlight and Diablo.. An ARPG with controller support and rotating camera by design (ie: not by mod). The rest of the game just raises that awesomeness to a higher level.. My first ever review, so please be gentle! I'll try to keep this brief, and based more around my experiences, notable elements and how it fits into my gaming time. Be me, an early 30's gent who's earliest gaming experiences revolved around the loot-based Hack N' Slash genre, Diablo & Titanquest were MY games. They were all i played until the PS2 era. There was nothing else which cured the "itch" for a loot-u2665u2665u2665u2665u2665 like myself. Fast forward to today, and you name the aRPG and i've played it. Was a Beta player for PoE, back when there was only 2 acts, there for the error 42 launch of Diablo 3. Thick and thin, aRPGS have always been there in my library on top of any other genre. This is the first game since then to not only cure that, but consistently give me something back without the need to trade. I can log in for a few hours (a big deal nowadays!) and feel like i've either progressed, learned or set my mind off on another tangent of theorycrafting while carrying on with the daily grind. It's the little things in this game which keep me going, like the "War & Peace" length tooltips akin to D2, making you read to see if it's a viable upgrade. The excitement of an ever-so-slight delay upon the loot-splosion of a marked rock or an ornate chest. I mean to say the loot is impactful on many scales. Character building and customisation is right on the button. Just enough to keep you feeling in control of a build you're aiming for, but with juuust enough on the outer periphery of stats to make you want to min/max or have a little search for a more optimised build. The story isn't much, but let's knock on the door and ask for Ronny Real, who play's these games for story? I don't mean to belittle anyone who does, but it's not the key driver for the purchase now is it? We want shinies, and this game offers them at a rate which not only makes them feel rewarding, but without the feel of them saturating you, giving you that little rush we all crave when playing. To conclude, Grim Dawn has evolved over the years into an amazing title, and seeing the jumps in quality and re-playable content from expansion to expansion i know this game will be on my SSD along with D1, D2 and TQ for years to come.. the game is really amazing i have a ton of hours logged into the game and have made dozens of characters. the game has tons of replay value and honestly the classes are all amazing i have tired most of them. the story line doesnt exactly pull you in or keep you hooked but it is easy to both complete the story line along with side quests. leveling comes pretty easy the only part that kind of drags would be the begging story quest but only because its the only time that there are not a bunch of mobs.



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