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About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com a09c17d780



Title: Grim Dawn
Genre: Action, Adventure, Indie, RPG
Developer:
Crate Entertainment
Publisher:
Crate Entertainment
Release Date: 25 Feb, 2016


Minimum:

  • OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
  • Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
  • Memory: 2 GB RAM
  • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9.0c compatible 16-bit sound card
  • Additional Notes: 4GB of memory is required to host multiplayer games

English,French,German,Czech,Dutch,Greek,Japanese,Russian,Simplified Chinese



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A great ARPG that you should definitely play if you like Torchlight and Diablo.. How Diablo 3 should have been.. It's good, but not straightforward, or intuitive in terms of gear. 100 hours in and I'm just getting a grasp of how to kit properly. I'm not slow, the game intentionally departs from easy to understand mechanics to force the player to reason deeply. As a long-time hardcore player of ARPGs I find the inclusion of hardcore mode misleading as the game contains a lot of cheap deaths that are meant to force you to learn what it expects from you. If anything, hardcore should be locked until after the first play-through to force players to understand how unforgiving the game is. Overall I found some of the complexity to be nothing more than an extra time-sync masquerading as prowess.

All that being said, it is a fantastic, dark world with tons of great lore. An extremely good game if you give it the time it requires and don't treat it like any other ARPG.

*edit. Tip for anyone that is starting out. Resistances are king when choosing gear. Everything else is secondary. Put together your sets based on boosting resistances up to max. The further into the game you go the more you face sudden 'resistance tests' of various types that can wipe your character before you know what's happening. Weapon and armor augments are a good way of rounding out or boosting necessary resistances. For instance, if you don't have max fire resistance there will eventually be a boss that one shots you, so on and so forth. Aether and Chaos resistances are harder to build up, and are required for the end of the base game. It took me a long time to downgrade the importance of most of the other stats and focus on resistance. If you have trouble getting the right loot, earn reputation with factions in the game. At the third trust tier you get access to augments for weapons and accessories that can be added on top of regular component enhancements.

Also, just for hardcore players. DO NOT DO SKELETON KEY DUNGEONS ON YOUR FIRST RUN THROUGH. These will still be accessible when you've progressed past their respective levels and have good gear that won't get you killed.

*One last edit. Moving past the base game into the expansions, resistances will no longer save you. You start having to upgrade gear constantly. Also there are more cheap deaths, be wary of opening any 'gates' (the ones you have to click on to enter\/ close behind you) in the expansions. Some major fights you can just stumble into, which is bad news for hardcore players. Overall I would have to say this is the least friendly game to hardcore players I've ever encountered. I would have really liked a deeper understanding of how to combat the game's challenges at this point, but the aspect of organic understanding is absolutely absent in this game.

I feel the expansions are much like the base game in that it is better to play them first with a regular character to gauge the dangers and then go back through with your hardcore character knowing what to expect. The problem I have with this is that I don't enjoy playing a game like this unless I stand to lose something substantial, but the game discourages even careful hardcore players by changing the rules and layout of encounters as you move into different content.

My final thought on the game is that it is fantastic in a lot of ways, and frustratingly terrible in others. I've never liked a world more in an ARPG. The dark theme and twisted enemies really set the perfect brooding tone. Character builds are nearly endless giving it tons of replay value. I want other games to embrace what Grim Dawn got right. On the negative side, the pacing of challenge is awful. Challenges aren't challenges, they're a death sentence unless you know exactly what you're doing, which ironically makes them not challenging. Some random encounters are so dangerous it discourages exploration. This is mainly due to the highly complex and obtuse item\/equipment system which keeps giving you gobs of loot and items without ever teaching you what's good and what's not. This failing saps any sense of accomplishment and reduces the game to a calculator and wiki search. The whole loot and augment system needs replaced with a deep system that gives a clear indication of preparedness relative to your current level. You shouldn't have to visit six different locales to tune up a new set of armor. The gear system is frustrating and unnecessary, depriving the player of the joy of loot almost entirely. It's a testament to how well they did in other facets of the game that I still give it my endorsement.. the game is really amazing i have a ton of hours logged into the game and have made dozens of characters. the game has tons of replay value and honestly the classes are all amazing i have tired most of them. the story line doesnt exactly pull you in or keep you hooked but it is easy to both complete the story line along with side quests. leveling comes pretty easy the only part that kind of drags would be the begging story quest but only because its the only time that there are not a bunch of mobs. and thank you very much Devs for bringing back the controller support really makes the game perfect for me again. Amazing game with a ton of depth, and a great story. A lot of the lore you actually have to look very hard for. This game has secrets within secrets, which is fun, rather than frustrating as in other games. Be aware that this game is much slowe than other ARPGs, but this doesn't mean that the combat is any less intense. Add to this that the devs are dedicated, and listen to the community, without caving to whiny kids. Also one of the nicer communities since it tends to attract a more mature audience. People are going to be playing this for years after they stopped releasing content, because there is just so damn much to try out.. My first ever review, so please be gentle!

I'll try to keep this brief, and based more around my experiences, notable elements and how it fits into my gaming time.

Be me, an early 30's gent who's earliest gaming experiences revolved around the loot-based Hack N' Slash genre, Diablo & Titanquest were MY games. They were all i played until the PS2 era. There was nothing else which cured the "itch" for a loot-\u2665\u2665\u2665\u2665\u2665 like myself.

Fast forward to today, and you name the aRPG and i've played it. Was a Beta player for PoE, back when there was only 2 acts, there for the error 42 launch of Diablo 3. Thick and thin, aRPGS have always been there in my library on top of any other genre.

This is the first game since then to not only cure that, but consistently give me something back without the need to trade. I can log in for a few hours (a big deal nowadays!) and feel like i've either progressed, learned or set my mind off on another tangent of theorycrafting while carrying on with the daily grind.

It's the little things in this game which keep me going, like the "War & Peace" length tooltips akin to D2, making you read to see if it's a viable upgrade. The excitement of an ever-so-slight delay upon the loot-splosion of a marked rock or an ornate chest. I mean to say the loot is impactful on many scales.

Character building and customisation is right on the button. Just enough to keep you feeling in control of a build you're aiming for, but with juuust enough on the outer periphery of stats to make you want to min\/max or have a little search for a more optimised build.

The story isn't much, but let's knock on the door and ask for Ronny Real, who play's these games for story? I don't mean to belittle anyone who does, but it's not the key driver for the purchase now is it? We want shinies, and this game offers them at a rate which not only makes them feel rewarding, but without the feel of them saturating you, giving you that little rush we all crave when playing.

To conclude, Grim Dawn has evolved over the years into an amazing title, and seeing the jumps in quality and re-playable content from expansion to expansion i know this game will be on my SSD along with D1, D2 and TQ for years to come.. This game is amazing. It's been a long time since I've truly enjoyed one of these games
(My all-time favorite is Dungeon Siege 2, and this is definitely my 2nd now...)
I held off playing this game for so long even during the free weekends and stuff, but I finally gave in, and haven't regretted it since.
I was hooked from the very beginning with the intro, and the more I played the deeper the story got and more involved I became.

If you like games like Dungeon Siege\/Diablo\/Titan Quest\/ Path of Exile, GET THIS GAME!. I have never written a Steam review before, but I felt like I should for Grim Dawn. I love ARPG; POE, diablo, diablo 2, even diablo 3 which isn't great, Torchlight 2, Titan quest, etc, and I really wanted to like GD but I just can't. The story is ok but pretty generic and there is not too much of it, the graphics are mediocre (which isn't a problem for me), and the skill trees are rubbish. The gearing and lot in the game is done really well. All the stats and in game skill damage calculators are fantastic. The UI is done well. Crafting is not great but acceptable. The game's atmosphere is nicely done. Sound is ok. NPCs are boring and forgettable. The worst part of the game though is the character builds. Ive tried a few different characters; pyro, druid, necromancer, and Death Knight, and none of them felt good. This game really punishes you if you want to use multiple skills. If you pick one skill and just upgrade if fully with just passives you wreck through everything on veteran difficulty, but then you are just pushing right click through the entire game. Then if you spend your points on multiple skills and try some diversity you do almost no damage at all and are just standing still spamming all skills forever trying to take out basic enemies. Ive read on the forums that it is typical to just use one skill till level 50-65 then it gets a bit more interesting, but that is basically end game at that point. So you go through the entire campaign right clicking till you fall asleep. There are only a few movement skills and not all classes have access to them, and the speed increase is capped at 35% so you can't even speed through the grind. There are devotions that you can unlock to add power to your skills but once again they are just passives and rely on you right clicking enemies. My 2 highest characters are 40-50 and it just didn't seem to get better. The game skill system is just dry and boring and not fun at all.. An ARPG with controller support and rotating camera by design (ie: not by mod). The rest of the game just raises that awesomeness to a higher level.



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