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Galagan's Island: Reprymian Rising Download Code

Galagan's Island: Reprymian Rising Download Code


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About This Game

To our new players....
Please be so kind as to leave us a review.
Be Sure To Check Out Our Two Newest Games
Flobe
http://store.steampowered.com/app/434530
Spellblast
http://store.steampowered.com/app/436350/

Galagan's Island is an Arcade style Space Shooter, paying loving homage to classic arcade style and difficulty.
Currently featuring 25 LEVELS of handcrafted whimsical charm.
The formations are so pretty, you almost don't want to destroy them. LOL!
Galagan's Island utilizes dynamic scaling of ship abilities. As you progress through the game YOUR ability to perform improves as well.

Original Soundtrack featuring smooth jazz and hip-hop styles, personalized trip-hop TRACKS, 8 bit chip-tunes & 4th wall frenzies....not to mention a slew of rising Indie musicians ...brought to you courtesy of Forever Humble Productions.

Optimized For Both Keyboard and Gamepad Controls.


This is our first release under Skinny Jean Death Studios....a video game development company founded by teen programmer Jonathan Cunningham.

Early Access

So...25 Levels to start...and 5 Bosses.
Hmmm...Not Enough.

So This Is Why We Are Here....Early Access It Is.

We wanted to create a community not just behind this game but behind us as a company.
With Early Access, we are able to show the players the amount of work that goes into making a game.
We greatly benefit from the feedback we get from the players, as it has allowed us the ability to grow this game into something much larger then it began.
We hope you join our studio in our game making venture. Galagan's Island ~ Reprymian Rising is just the first of many titles to come.

http://i57.tinypic.com/2q3ql2v.jpg

We will be adding a Co-Op Mode.
More enemies, more ships, bigger bullets, bosses, bigger bosses, sometimes even mini bosses....and man more powerups!

This Is All Very New to Us.
We are really excited to start to grow this game further with you the players.
I hope we did this right. LOL
If not...well we will be updating this thing constantly anyway.

Pricing
Early Access Will Run $4.99 US
Upon full completion the sale price will be raised.
If this game does not yet satisfy you...making it cheaper won't fix that...making the game better will....so we will commit to that.
I would say that likely someday down the road...we'd do a bundle...I mean...I like Christmas too!

So That's It For Now.

Let's Go Blow Some Stuff Up.

Default Control Settings

Keyboard
  • Move: WASD/Arrow Keys
  • Toggle Autofire: F
  • Hover: Spacebar
  • Pause: Esc/P

XBox Gamepad
  • Move: Joystick/D-Pad
  • Toggle Autofire: A/Y
  • Hover: B/X
  • Pause: Start

PS3 Gamepad
  • Move: Joystick/D-Pad
  • Toggle Autofire: X/Triangle
  • Hover: Circle/Square
  • Pause: Start
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Title: Galagan's Island: Reprymian Rising
Genre: Action, Casual, Indie, Early Access
Developer:
Skinny Jean Death Studios
Publisher:
Forever Humble PDX
Release Date: 12 Jun, 2015



English




This is an Early Access Review so you should take what I say here with a large grain of salt.

The number 1 thing you will notice about this game is, upon booting, it will ask you to define your joystick keys. Maybe I should have taken this as a hint that the controls were going to be difficult without one although I'm not sure what they are thinking with the control scheme anyways. Moving forward takes ages and feels like you're trying to wade waist-deep in mud. It takes a full 5 seconds for the ship to reach the top of the screen. Also if you let go of forward, you fly at mach 2 to the bottom of the screen which makes moving around in a bullet-hell shooter a complete nightmare. There is a "Hover" button, but you have to hold it down and if you're firing, each bullet sends you backwards a little bit. Maybe in the beginning default control scheme I should have picked something there. But the problem is that I didn't want to scroll through and understand and research 30 undefined joystick buttons.

Also, as far as I could tell, there is no way to close the game or exit other than Ctrl+Alt+Delete. Clearly there's some much needed work on the controls.

Gameplay seems alright, there doesn't seem to be much of a curve, it feels like they started me at what would be considered level 100 of Nomltest. There is a "Boss Rap" which I thought was hilarious (Lyrically and because it comes out of NOWHERE). But then there's another rap during the credits and I got the creeping feeling that maybe they weren't being ironic.

There's also weapons, and these wierd "pools" that seem to imply they are power ups. But they didn't work. You can hold a button and they go away, but otherwise don't appear to have an affect on gameplay.

Weapons are sparse, when you get one, it is fun to use. I like that I'm able to see inside the ship when the spread gun is picked up. Oddly enough the ship can do a spin around and fire, which is incredibly useful, but it only does that when you get hit and you have a GIGANTIC health bar. Maybe they want you to get hit a bunch and make it less about dodging and more about mitigating your damage.

I'm going to keep checking out this game as it develops further because I have a soft spot for the genre and I think this could turn out pretty good. If it does, awesome! I can always update my review.. A promising, casual, shoot 'em up game in the style of Space Invaders, or, more recently, Galaga.

Maybe not as intense as Galaga can get on an arcade machine, but when you get down to your last few lives you'll realize you've been transported into a bullet-hell game which takes some effort to stay alive.

It took me over 20 minutes to get to level 11, which shows a good level of content offered for the beginning of Early Access. I could see this game eventually getting 100, or even infinite, levels, but I'd challenge people to get past the ones that are currently available!. Worth the $0.64 I paid for it.. This is an Early Access Review so you should take what I say here with a large grain of salt.

The number 1 thing you will notice about this game is, upon booting, it will ask you to define your joystick keys. Maybe I should have taken this as a hint that the controls were going to be difficult without one although I'm not sure what they are thinking with the control scheme anyways. Moving forward takes ages and feels like you're trying to wade waist-deep in mud. It takes a full 5 seconds for the ship to reach the top of the screen. Also if you let go of forward, you fly at mach 2 to the bottom of the screen which makes moving around in a bullet-hell shooter a complete nightmare. There is a "Hover" button, but you have to hold it down and if you're firing, each bullet sends you backwards a little bit. Maybe in the beginning default control scheme I should have picked something there. But the problem is that I didn't want to scroll through and understand and research 30 undefined joystick buttons.

Also, as far as I could tell, there is no way to close the game or exit other than Ctrl+Alt+Delete. Clearly there's some much needed work on the controls.

Gameplay seems alright, there doesn't seem to be much of a curve, it feels like they started me at what would be considered level 100 of Nomltest. There is a "Boss Rap" which I thought was hilarious (Lyrically and because it comes out of NOWHERE). But then there's another rap during the credits and I got the creeping feeling that maybe they weren't being ironic.

There's also weapons, and these wierd "pools" that seem to imply they are power ups. But they didn't work. You can hold a button and they go away, but otherwise don't appear to have an affect on gameplay.

Weapons are sparse, when you get one, it is fun to use. I like that I'm able to see inside the ship when the spread gun is picked up. Oddly enough the ship can do a spin around and fire, which is incredibly useful, but it only does that when you get hit and you have a GIGANTIC health bar. Maybe they want you to get hit a bunch and make it less about dodging and more about mitigating your damage.

I'm going to keep checking out this game as it develops further because I have a soft spot for the genre and I think this could turn out pretty good. If it does, awesome! I can always update my review.. Great game if you're a fan of bullet hell games this is for you and it's super cheap. Can't recommend.
Runs in slow motion most of the time, especially at level start. Thats at lowest settings. Admittedly my laptop is not the fastest but it can run "Crimzon Clover" without any troubles, also "Saviors" which also has been made with unity, i believe. Both games are shmups with much better graphics than this.
Also that christmas theme... ...dont force stuff like that on your players.. I love a good challenge and I love a good space shooter.

With that being said, I feel like there's a bit too much going on in this one. The screen gets overfilled with enemies and shots being fired at you very fast, and you don't even get a chance to dodge anything. At least you don't die immediately when you're shot, which is good. But I generally am not enjoying this. Yes, make it a challenge, but this is just straight up unfair, even compared with other space shooters out there.



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