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FSX: Steam Edition - Albatros D.III (Oef) 253 Manual Activation Unlock Code And Serial

FSX: Steam Edition - Albatros D.III (Oef) 253 Manual Activation Unlock Code And Serial


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About This Content

The history of the Albatros D.III started in the spring of 1916 when the Imperial German Air Force ordered several factories to design a new single seater biplane capable of competing with the new Allied designs in order to gain air superiority over the Western Front. New aircraft were desperately needed and Albatros presented the Albatros D.I. powered by the 160HP Mercedes D.III inline engine and heavily armed with twin Spandau machine guns. The Albatros quickly earned the reputation of a very good scout. Subsequently, Albatros Werke soon released another version, the Albatros D.II, which had a smaller gap between the upper and lower wing.
In the autumn of 1916, Oesterreichische Flugzeugfabrik AG (Oeffag) obtained a licence to start manufacturing these fighters. The Oeffag D.II’s and D.III’s appeared on the Italian Front in June 1917 after being certified by the Fliegerarsenal only a month before. Peak service was in November 1917, with 446 D.IIIs on the Western Front.

The Bauart 253 (Series 253) was introduced in May 1918. There were 230 aircraft ordered, but only 201 were delivered before the Armistice. The Oeffag Ba.253 was the final version of the successful series. It was said to be the best Austro-Hungarian fighter aircraft of the time, boasting a reasonable level speed close to 200 kph (120mph) as well as an impressive climb ratio. The Oef Ba.253 could reach 5000 meters in 20 minutes, while the 153 series reached the same in 3. Sadly, no Oeffag-built Albatros survived to the present times, however two Oeffag Ba.253 replicas have been constructed which use many original parts, such as gauges and Austro-Daimler engines.

Features

  • High resolution textures
  • High quality, naturally animated pilot figure
  • 3D gauges
  • Six historical paint schemes
  • Detailed manual
  • All the cockpit instruments are clickable
  • Separate pop-up panel which enables wheel chocks and engine cover which keeps the engine from overcooling in cold weather.
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Title: FSX: Steam Edition - Albatros D.III (Oef) 253
Genre: Simulation
Developer:
A2A Simulations
Publisher:
Dovetail Games - Flight
Release Date: 7 Oct, 2015



English




So this model is based off of a pretty interesting aircraft, the D.iii. This plane is basically just the D.ii except for stealing the idea of a smaller lower wing on a different chord line, from the French Nieuport's . It was a cool concept, and made the plane a breeze to pilot, but the lower wing was getting way too stressed. Manfred von Richthofen scored quite a few kills in this plane.

OK so good and bad.

CONS:
It doesn't want to spin in an overspeed stall like wikipedia tells me it should, and it makes sense that it should with the sesqui wing (I couldn't get it fast enough with my realsm effects, maybe turning off aircraft stress might emulate this... would be awesome to experience. Let me know if you get it to work, or can induce an overspeed spin from a dive. please.)
Obviously the wings don't break off from the insane stress from wild turns and the tail won't break in half if you slam it against the runway like it should.
The rudder SLAM is like WHOA (Actually sooo so fun)

PROS:
Flies like a baby Cessna with minimal instruments
You get to see the valve lifters all the time
Stalls and recovers as expected besides the high speed stall


You feel like a real pilot sitting in this thing. There is open air around you, your radiator is ominously mounted right above your head. Your 'big six' is now just two instruments, RPM's and an 'altimeter' I wouldn't bet on. Instead of trim, you can lock your stick in a certain position. When you're flying, you can hear the RPM's ramping up as you descend. The wood trim is something you'd expect from a Bugatti. The point the immersion ends is that you know the monocoque tail won't be breaking off if you accidentally slam the tail against the runway.
You taxi to RW 14, and push the throttle gradually fully forwards, holding the right rudder steady as you speed up to keep center of the runway. You can lift off quickly, but with no speed indicator, I'd recommend flying parallel to the runway for a bit before ascending.
So I flew a few rough patterns, the altimeter seemed off... or stuck, or wrong.... I know what 2k looks like and it was still saying 1k, sooo who know? Anyways, I flew two paterns, the first one I approached visually like I was in a Cessna, but I didn't get my tail wheel down quick enough (The angle of the wings with the tail wheel on the ground is what's going to slow your roll the quickest). I over ran the runway by maybe 10 feet (no brakes, no flaps, no pre reading, hahah) on a 6k ft rw. My second go I was able to exit rw about midfield, I slowed down in air a bit more and lowered the tailwheel as lift was diminishing.

The Rudder throws this little wooden plane around wildly. With some practice I think you could get some wild stalls with how powerful this rudder is (I think it would break the plane IRL).
I tried some stalls... in power off stalls, I was getting very out of control spins, although they were easily recovered with sufficient altitude. The super rudder helps.
I tried some power on stalls, the plane really favors rolling over left wing and stalling in a CCW spin.
I was reaching overspeeds before I could speed stall her.

So I only flew this plane about an hour, but I enjoyed some things about it, and disliked other things that can't be fixed in FSX.
The plane is a joy to fly, the left tendencies on takeoff are fun, and learning the feeling of the landing could be a good thing to experience if you're into conventional gear aircraft. The plane is more fragile than FSX can emulate, and that's a real bummer, but not a complete deal breaker for me.
. So this model is based off of a pretty interesting aircraft, the D.iii. This plane is basically just the D.ii except for stealing the idea of a smaller lower wing on a different chord line, from the French Nieuport's . It was a cool concept, and made the plane a breeze to pilot, but the lower wing was getting way too stressed. Manfred von Richthofen scored quite a few kills in this plane.

OK so good and bad.

CONS:
It doesn't want to spin in an overspeed stall like wikipedia tells me it should, and it makes sense that it should with the sesqui wing (I couldn't get it fast enough with my realsm effects, maybe turning off aircraft stress might emulate this... would be awesome to experience. Let me know if you get it to work, or can induce an overspeed spin from a dive. please.)
Obviously the wings don't break off from the insane stress from wild turns and the tail won't break in half if you slam it against the runway like it should.
The rudder SLAM is like WHOA (Actually sooo so fun)

PROS:
Flies like a baby Cessna with minimal instruments
You get to see the valve lifters all the time
Stalls and recovers as expected besides the high speed stall


You feel like a real pilot sitting in this thing. There is open air around you, your radiator is ominously mounted right above your head. Your 'big six' is now just two instruments, RPM's and an 'altimeter' I wouldn't bet on. Instead of trim, you can lock your stick in a certain position. When you're flying, you can hear the RPM's ramping up as you descend. The wood trim is something you'd expect from a Bugatti. The point the immersion ends is that you know the monocoque tail won't be breaking off if you accidentally slam the tail against the runway.
You taxi to RW 14, and push the throttle gradually fully forwards, holding the right rudder steady as you speed up to keep center of the runway. You can lift off quickly, but with no speed indicator, I'd recommend flying parallel to the runway for a bit before ascending.
So I flew a few rough patterns, the altimeter seemed off... or stuck, or wrong.... I know what 2k looks like and it was still saying 1k, sooo who know? Anyways, I flew two paterns, the first one I approached visually like I was in a Cessna, but I didn't get my tail wheel down quick enough (The angle of the wings with the tail wheel on the ground is what's going to slow your roll the quickest). I over ran the runway by maybe 10 feet (no brakes, no flaps, no pre reading, hahah) on a 6k ft rw. My second go I was able to exit rw about midfield, I slowed down in air a bit more and lowered the tailwheel as lift was diminishing.

The Rudder throws this little wooden plane around wildly. With some practice I think you could get some wild stalls with how powerful this rudder is (I think it would break the plane IRL).
I tried some stalls... in power off stalls, I was getting very out of control spins, although they were easily recovered with sufficient altitude. The super rudder helps.
I tried some power on stalls, the plane really favors rolling over left wing and stalling in a CCW spin.
I was reaching overspeeds before I could speed stall her.

So I only flew this plane about an hour, but I enjoyed some things about it, and disliked other things that can't be fixed in FSX.
The plane is a joy to fly, the left tendencies on takeoff are fun, and learning the feeling of the landing could be a good thing to experience if you're into conventional gear aircraft. The plane is more fragile than FSX can emulate, and that's a real bummer, but not a complete deal breaker for me.
. Purchased this and not showing up in my library. It's basic, but GREAT! Full price is reasonable, but sale is always a plus. It's a bit of a hand full on take off. 3\/4 power until the tail lifts, then pour the coal to it. She flies awesome, but there is NO TRIM. I've found she'll climb very well at full power, and will cruise level at 1,050-1,100 RPM. Don't forget to adjust your mixture at altitude.

Easy to learn, just follow the check lists.


. Bought this because of my interest in historical planes. It is fun when it flies. Unfortunately, most of the time I take this to the air I end up crashing. Admittedly, I'm not the best pilot. But the problem I have with this plane is that it suddenly disengages with my Logitech joy-stick mid-flight. I find myself frantically trying to land using the arrows on my keyboard and I have yet to make a successful keyboard landing. So, I have resigned myself to keeping it in the hanger and taking it out every once in awhile just to look at how pretty it is. It's the only plane I have that gives me this problem.

Update: Apparently, the yoke gets locked when the trimmer button is used. And can be unlocked if the trimmer button is used again. Now that my only problem with this plane has been resolved, I will once again fly among the clouds and dream about the glory of war. I will also change my recommendation to "yes".. It's basic, but GREAT! Full price is reasonable, but sale is always a plus. It's a bit of a hand full on take off. 3\/4 power until the tail lifts, then pour the coal to it. She flies awesome, but there is NO TRIM. I've found she'll climb very well at full power, and will cruise level at 1,050-1,100 RPM. Don't forget to adjust your mixture at altitude.

Easy to learn, just follow the check lists.


. Bought this because of my interest in historical planes. It is fun when it flies. Unfortunately, most of the time I take this to the air I end up crashing. Admittedly, I'm not the best pilot. But the problem I have with this plane is that it suddenly disengages with my Logitech joy-stick mid-flight. I find myself frantically trying to land using the arrows on my keyboard and I have yet to make a successful keyboard landing. So, I have resigned myself to keeping it in the hanger and taking it out every once in awhile just to look at how pretty it is. It's the only plane I have that gives me this problem.

Update: Apparently, the yoke gets locked when the trimmer button is used. And can be unlocked if the trimmer button is used again. Now that my only problem with this plane has been resolved, I will once again fly among the clouds and dream about the glory of war. I will also change my recommendation to "yes".



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