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About This Game

You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.

Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.

Skills



Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.

  • Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
  • Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
  • Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
  • Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
  • Refining is used to process raw materials, unlocks harvestables, and creates tools.
  • Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
  • Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
  • Textiles is used to create armor, clothing, pouches, and backpacks.

Harvesting



There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.

Rulesets and Hosted Servers



Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others. 7ad7b8b382



Title: Fragmented
Genre: Action, Indie, RPG
Developer:
Above and Beyond Technologies
Publisher:
Above and Beyond Technologies
Release Date: 15 Aug, 2017


Minimum:

  • OS: 64-Bit OS Required, Windows Vista 64 Bit or Newer
  • Processor: Dual Core Processor
  • Graphics: DX10 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850
  • DirectX: Version 10
  • Storage: 10 GB available space

English,Simplified Chinese,Japanese,Russian,German



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Don't waist your time. The game isn't done and it never will be.. the games menu system code is off cause menu selection to be difficult to adjust menu settings.. the games menu system code is off cause menu selection to be difficult to adjust menu settings.. The developers have stopped support\/development a long time ago. Stormy development history. Active servers reduced to one. Developers moved on. Price reduced to sell. Active population is nothing. Regardless of how pretty the game looks I would advise against purchasing it as it's future is very uncertain and your investment is most likely going to be poor value. Game may have had potential at one time but with developers walking away, the game will never see that potential.

I originally (positive) supported the developers on 'The (original) Repopulation' and 'Fragmented' but for various reasons it has ended up a failed project that the developers have walked away from and left the customers hanging. What is the real blame is anyone's guess as it is hard to work out fact from fiction. But Fragmented is effectively dead now.. Don't waist your time. The game isn't done and it never will be.


Dev Log #7 - Pierre Von Zart!:


Hi everyone and welcome to the 7th dev log for Oi, Innkeep!

We've been working on the art and writing for a lot of the characters you'll be getting to know in Oi, Innkeep! So, we'll probably start showing them off over the next couple of dev logs.

We'll mostly be showing art, as we don't want to reveal too much about each character's story because we want you guys to experience all that for yourself. But, keep in mind that NPCs will have multiple storylines that you'll be able to progress through, with unique gameplay features and unlockables.

So, anyway, let's get started with. . .





Pierre is a painter from a far away land, where they speak like this: "Oh, why hello. You are ze Innkeep here, no? Ze name’s Pierre Von Zart. I am, how you say? A painter, yes?"

(Sorry, french people)

From Pierre you'll be able to buy new paintings do decorate your inn with.

That's all from Pierre. Stay tuned for next week when we show off another character!



As I mentioned earlier, we're working on character art and writing.

All of this is going into a tutorial, which is nearly complete.



If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following:

Find Bad Bandit Games on twitter Here!

Like and share Oi, Innkeep! on Facebook Here![www.facebook.com]

+ Tell all your mates!


. Dev Log #4 - The 'Magi-Tab':


Hi everyone!

Welcome to the 4th dev log for Oi, Innkeep! Today I'm going to show off the 'Magi-Tab', a magical device that handles all our UI, social mail system and other stuff. Read on!



The Magi-Tab is more than just a pause/settings menu. It's a magical tablet that helps you keep track of customers and manage your inn. Pressing TAB on the keyboard will take you to it's home screen, pictured below:

NOTE: All the images below are not final. We're still going to add stuff and pretty it up some more!



It should be familiar if you use any sort of modern smartphone. From the home menu, you can access different apps. There's more to come, but at the moment we have the following:

Matester. Dev Log #11 - New Cooking Process and Stuff!:


Hi guys and welcome to another dev log for Oi, Innkeep!

For this dev log, we're going to go over a few little things that we've changed + talk abut some systems and stuff we've got planned.



First off, how we've changed the cooking process: it used to be that you just had to take an ingredient to a cooking station (pot or oven), but we wanted to expand that out a bit more. So, we changed it so if you want to make a carrot soup for example, you first have to go to a work bench, place a carrot down and then grab a cleaver and hit the carrot a set number of times. Once you've chopped it enough, the carrot or whatever ingredient you have there, will turn into a chopped version of that ingredient. You then take that ingredient and add it to the pot or oven.

Here's a quick look of the new system in action:



This is going to add a fair bit of depth to the cooking system, which we felt it was sorely lacking. Also, there will probably be other kitchen items you'll have to use. Some possibilities include: rolling pins, beaters, etc

Next up, plants:

We've shown plants before I think, how you have to water them or they'll die over time. One thing we're wanting to do here that is new is that we want to make it so you actually buy a vase separate from a plant. You then get a seed and place it in the vase and it'll grow. It'll take some work on our part to ensure that all plants fit all vase sizes, but we'll hopefully figure it out.

Here's a new vase/plant combo we have made recently, which is part of the ocean-themed kit we're making:



We're making plenty of themed items that you can decorate your inn with. These items come from different, related characters. For example, Hunting Harry will provide animal mounts and rugs; Katrina, a local witch and cat-lady will provide witch and cat themed items, Joshua the Executioner will provide dungeon/torture themed stuff, etc.

As well as selling you fish, Cliffy the fisherman will sell you some ocean themed stuff such as these chandeliers, decorative anchors and ocean themed pots:



I think that'll do it for now. Expect plenty more updates now as we get closer and closer to our Early Access release!



If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following:

Find Bad Bandit Games on twitter Here!

Like and share Oi, Innkeep! on Facebook Here![www.facebook.com]

+ Tell all your mates!

. Dev Log #10 - What's We're Cooking Up!:


Hi everyone!

So, it's been over two months since the last dev log and we thought we better give you guys an update.

Rest assured, we're still working non-stop on Oi, Innkeep! and we're sorry for the lack of communication lately.

We finished up the tutorial section of the game, but we also went through some design revision and decided our plan going forward for release, which is what this dev log is mostly going to be about.



Originally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding.

So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam.

We plan to launch the core of the game. From there we can build on it and release new content over time. Here's a rough idea of what systems and activities we'd likely launch with:

Cooking. Dev Log #9 - Sola the Witch!:


Hi everyone and welcome to the 9th dev log for Oi, Innkeep!

It feels like forever since the last dev log. We've been busy putting together a tutorial which has really been bringing a lot of Oi, Innkeep's different core systems together.

For today though, I'm going to give you guys a look at another character that you'll be able to befriend in Oi, Innkeep!

This week's character is. . .





Sola is a shy local witch who scares easily and isn't very good with people due to a spell that went horribly wrong left her with green-face.

She's into cauldrons and black cats, and she doesn't like loud noises or witch-hunts.







We're wrapping up the tutorial. It shouldn't be too long!

We're also putting in some weather stuff and refining how time works as well. More on this stuff soon.



If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following:

Find Bad Bandit Games on twitter Here!

Like and share Oi, Innkeep! on Facebook Here![www.facebook.com]

+ Tell all your mates!

. Dev Log #3 - NPC Personalities!:


Hi everyone!

Welcome to the third dev log for Oi, Innkeep! Today we're going to look at what goes into our NPCs + provide an overview of how the game is shaping up.

We'll probably feature a few more of these NPCs, but for now, meet the fearsome, bearded warrior who hails from the lands to the distant north. His name is Ragnah Bad-Breath, but his boys call him "Ragz' for short.



(NOTE: The artwork for Ragz is not finished.)



Ragz is one of many unique NPCs that you'll meet in Oi, Innkeep! Most will have their own unique appearance and storylines that you will be able to progress through at your own pace. With Ragz, he came to these shores to do do what he loves best: raidin' and murderin', but things went south for him and his crew and they abandoned him here. It will be up to you to help him overcome his anger-management issues and fit in with society.

You progress through these storylines in different ways such as giving advice, providing certain foods, giving money or simply just listening to what NPCs have to say.

There are also special, unique rewards for going through different character storylines. For example, progress with Ragz long enough and maybe he'll ask you to sponser a raid back on his homeland or other places. If successful, he might bring back some items that you can use in your inn.

Here's some - but not all - of the northern themed items you can get:



Different characters will give different things for their storylines. Carpenter Kate will give you access to new furniture, Huntin' Harry will provide new mounted animals for your walls, Pierre the Painter will sell you new paintings to art the place up, etc.

Some characters will give decorative items, but others will provide new cooking recipes and other upgrades.



In addition to storylines, characters all have personality traits, occupations and shedules that define and bring them to life.

Occupations influence schedules. Blacksmith Barry and the Bennet triplets working at the mine might only come in of an evening after work. Ragz is unemployed, so he might drop in for a beer any time of the day.

Ragz has personality traits like Violent, Heavy-Drinker and Dancer. These make him more likely to start fights, drink lots of beer and bust a move. Meanwhile, the quiet, shy witch, Sola, is less likely to chat with others and is far too scared to dance.

All these different traits come into play when characters interact with each other as well as the player. Sola doesn't like violence, so if Ragz starts talking to her about it her opinion of him could decrease and she might walk away.

NPCs that chat about topics they both like will get an increase of their opinion of one another. Eventually, they may become friends and visit your inn together. With a little prodding from the player, some may even fall in love - or out of it.


Ragz enjoying a meal with Carpenter Kate.

Traits are dynamic, so maybe in time you'll be able to rid Ragz of his violent ways, or talk Sola into finally having enough courage to brave the dance floor.

There's more to it, but that's enough for now and we hope you like the idea of what we're cooking up!



At the moment we're figuring out the storylines and traits for the NPCs. We really want to make it so these NPCs are dynamic and feel alive. We have schedules and occupations and everything mentioned above already in and working.

We're also getting art done. At the moment, we're focusing on different themed kits that you can get off different NPCs like the Northern themed stuff you see above.

We're also working on getting the Magi-Tab up and running. I briefly mentioned it in the last dev log, but the Magi-Tab is basically like a magic powered tablet that does some very cool stuff in Oi, Innkeep! Hopefully that will be in a more polished state within the next week or so and we can cover it in another dev log.

Thanks for reading!



If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following:

Find Bad Bandit Games on twitter Here!

Like and share Oi, Innkeep! on Facebook Here![www.facebook.com]

+ Tell all your mates!




- Hayden. Dev Log #2 - Decorating Your Inn!:


Hi everyone. Welcome to the 2nd dev log for Oi, Innkeep!

Today I'm going to give a quick overview of how decorating works. At the bottom of this, there'll also be a quick summary of what state the game is currently in.

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