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Title: Dark Quest 2
Genre: Indie, RPG, Strategy
Developer:
Brain Seal Ltd
Publisher:
Brain Seal Ltd
Release Date: 6 Mar, 2018
English
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The game has some interesting ideas and doesn't suffer from numbers bloat, but... it's very buggy and get's repetive quickly. The game can be fun as a co-up quicky, but otherwise I'd recomend stearing away. P.S.: Man to Man.. purchased on a whim cause it was so cheap. suprisingly good little game. recommended for at least 10hours of good gaming and more if you want to max out all the characters or play user created content.. This game is fun, several distinct classes to play, somewhat difficult gameplay. I would recommend getting it on sale.. Really love this game, it's very well made, lovely graphics and reminds me of playing old school games on the Amiga!
. Overall: fairly simple, plenty of fun choices and cool moments when your tactical use of skills pays off.
In Dark Quest 2 you take a party of heroes through a series of dungeons, each made up of a series of rooms, and slaughter lots of nasty monsters in turn-based combat. There are a nice variety of encounters, twice as many heroes available as you can generally take into a dungeon so you can choose your party composition, and a bunch of items and potions to customise your heroes for different strategies. Each hero also has a selection of useful skills learned using a shared resource for additional choice. Shoutout to my Barbarian who failed his 80% courage test every single time. There were a few minor annoyances\/bugs, but nothing serious enough (on Normal difficulty anyway) to stop me recommending the game.. Overall: fairly simple, plenty of fun choices and cool moments when your tactical use of skills pays off.
In Dark Quest 2 you take a party of heroes through a series of dungeons, each made up of a series of rooms, and slaughter lots of nasty monsters in turn-based combat. There are a nice variety of encounters, twice as many heroes available as you can generally take into a dungeon so you can choose your party composition, and a bunch of items and potions to customise your heroes for different strategies. Each hero also has a selection of useful skills learned using a shared resource for additional choice. Shoutout to my Barbarian who failed his 80% courage test every single time. There were a few minor annoyances/bugs, but nothing serious enough (on Normal difficulty anyway) to stop me recommending the game.. It's rather straight and simple for what it is. If i could recommend a slight change needed then it would be during the dungeon crawl/walk through you have to do each character individually for movement through each room which can get quite tedious. The game play is not very complex. You can also farm the items needed to upgrade skills so it can either be challenging or easy depending on how you want to go about it.
I would not recommend this for the full price though. It is a good game for when you just want something simple to do.. SYNOPSIS:
As others will likely write, this is a modern homage to Hero Quest. But if you didn't grow up or are unaware of Hero Quest, it won't matter; it's merely a quick way to describe this game in one sentence.
This is a turn-based isometric dungeon crawler but each dungeon is "misson-based" - meaning that this is not an epic 'top-to-bottom' romp like a roguelike, but broken down into smaller dungeons, each with a specific task/designs in mind.
You start with the Barbarian, who is as you would assume - melee and damage; but the more missions you complete, you can add more people to your backend team - I say that because you can collect up to 6 adventurers but most of the time can only take in 2-3 within a mission; never 5 or 6 and only one instance there is 4 allowed.
Buy potions, weapons/armour, spells/abilities (dependant on adventurer), visit a brothel for an extra edge into the next mission and heal party embers when necessary.
Gameplay consists of "Move and Action"; you can Move a certain amount of tiles and you can Attack once (by default) with each adventurer. Same rules apply for the enemies.
And that's it, in a nutshell - this is a simple game but has a lot a enojoyment for the time to you do spend on it.
SUMMARY:
For me, I really enojyed this game and I hope the Devs add more content (more missions, adventurers, equip, GFX, etc) in the future - note: there is an editor included with the game - I haven't tinkered with this yet and unfortunately there is yet (as of this review) to be any custom dungeons made.
I think for some people, this will not be enough content and depth to immerse into - it's not a "roguelite" but more akin to being a "boardgame with life" if that makes sense. For my tastes, I love the GFX, the Isometric look and feel (the music in this is Awesome, by the way - sounds similar to the Amiga Hero Quest game ). It is a massive improvement upon the first Dark Quest,
I'd recommend getting this on Sale as it stands only because (I believe) it needs more Dev Content - having an editor is great, but at end of it, we are limited by what content is provided to us. I can't make a swamp level if the tiles don't exist, etc..
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