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Dark Quest 2 Free Download [PC]


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About This Game

Dark Quest 2 is a turn based RPG inspired by legendary board game Hero Quest. The game features a party based system where you control a group of heroes, an isometric hand-drawn art style, dice based mechanics and much more.

Each map is designed to take you through an adventure that will test your party's strength, courage and sanity as you go deeper and deeper into the castle in search for the chambers of the evil sorcerer.

Features


  • Single-Player Campaign: Play a story driven campaign that takes you through a series of adventure on your epic quest to defeat the evil sorcerer.
  • Map Editor: Create new adventures and distribute them through steamworks
  • Multiplayer: Play together with your friends and complete the campaign cooperatively!
  • Turn Based Mechanics: Every turn each of your heroes in your party can take one single action. Play wise and carefully or fall captive in the eternal prison of the sorcerer.
  • Skull of Fate: In the darkest dungeons of the castle, when left with no hope your last and only way out will be to roll the skull of fate and reveal your twisted fate.
  • Assemble a Party: Control a group of heroes each with their own personality and strengths. Use the unique strengths of each character and work together to defeat the minions of the evil sorcerer.
  • Enter a world of fantasy and adventure: Explore twisted mazes, find hidden doors and fight bloodthirsty orcs!
  • Village: Stay with the old masters and learn new powers, craft new weapons and mix potions that improve the capabilities of your heroes.

Games/Board games that inspired us:

  • Darkest Dungeon
  • Dungeon Saga
  • Hero Quest
  • Talisman
  • Warhammer Quest
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Title: Dark Quest 2
Genre: Indie, RPG, Strategy
Developer:
Brain Seal Ltd
Publisher:
Brain Seal Ltd
Release Date: 6 Mar, 2018



English



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The game has some interesting ideas and doesn't suffer from numbers bloat, but... it's very buggy and get's repetive quickly. The game can be fun as a co-up quicky, but otherwise I'd recomend stearing away. P.S.: Man to Man.. purchased on a whim cause it was so cheap. suprisingly good little game. recommended for at least 10hours of good gaming and more if you want to max out all the characters or play user created content.. This game is fun, several distinct classes to play, somewhat difficult gameplay. I would recommend getting it on sale.. Really love this game, it's very well made, lovely graphics and reminds me of playing old school games on the Amiga!

. Overall: fairly simple, plenty of fun choices and cool moments when your tactical use of skills pays off.

In Dark Quest 2 you take a party of heroes through a series of dungeons, each made up of a series of rooms, and slaughter lots of nasty monsters in turn-based combat. There are a nice variety of encounters, twice as many heroes available as you can generally take into a dungeon so you can choose your party composition, and a bunch of items and potions to customise your heroes for different strategies. Each hero also has a selection of useful skills learned using a shared resource for additional choice. Shoutout to my Barbarian who failed his 80% courage test every single time. There were a few minor annoyances\/bugs, but nothing serious enough (on Normal difficulty anyway) to stop me recommending the game.. Overall: fairly simple, plenty of fun choices and cool moments when your tactical use of skills pays off.

In Dark Quest 2 you take a party of heroes through a series of dungeons, each made up of a series of rooms, and slaughter lots of nasty monsters in turn-based combat. There are a nice variety of encounters, twice as many heroes available as you can generally take into a dungeon so you can choose your party composition, and a bunch of items and potions to customise your heroes for different strategies. Each hero also has a selection of useful skills learned using a shared resource for additional choice. Shoutout to my Barbarian who failed his 80% courage test every single time. There were a few minor annoyances/bugs, but nothing serious enough (on Normal difficulty anyway) to stop me recommending the game.. It's rather straight and simple for what it is. If i could recommend a slight change needed then it would be during the dungeon crawl/walk through you have to do each character individually for movement through each room which can get quite tedious. The game play is not very complex. You can also farm the items needed to upgrade skills so it can either be challenging or easy depending on how you want to go about it.

I would not recommend this for the full price though. It is a good game for when you just want something simple to do.. SYNOPSIS:
As others will likely write, this is a modern homage to Hero Quest. But if you didn't grow up or are unaware of Hero Quest, it won't matter; it's merely a quick way to describe this game in one sentence.

This is a turn-based isometric dungeon crawler but each dungeon is "misson-based" - meaning that this is not an epic 'top-to-bottom' romp like a roguelike, but broken down into smaller dungeons, each with a specific task/designs in mind.

You start with the Barbarian, who is as you would assume - melee and damage; but the more missions you complete, you can add more people to your backend team - I say that because you can collect up to 6 adventurers but most of the time can only take in 2-3 within a mission; never 5 or 6 and only one instance there is 4 allowed.

Buy potions, weapons/armour, spells/abilities (dependant on adventurer), visit a brothel for an extra edge into the next mission and heal party embers when necessary.

Gameplay consists of "Move and Action"; you can Move a certain amount of tiles and you can Attack once (by default) with each adventurer. Same rules apply for the enemies.

And that's it, in a nutshell - this is a simple game but has a lot a enojoyment for the time to you do spend on it.


SUMMARY:
For me, I really enojyed this game and I hope the Devs add more content (more missions, adventurers, equip, GFX, etc) in the future - note: there is an editor included with the game - I haven't tinkered with this yet and unfortunately there is yet (as of this review) to be any custom dungeons made.

I think for some people, this will not be enough content and depth to immerse into - it's not a "roguelite" but more akin to being a "boardgame with life" if that makes sense. For my tastes, I love the GFX, the Isometric look and feel (the music in this is Awesome, by the way - sounds similar to the Amiga Hero Quest game ). It is a massive improvement upon the first Dark Quest,

I'd recommend getting this on Sale as it stands only because (I believe) it needs more Dev Content - having an editor is great, but at end of it, we are limited by what content is provided to us. I can't make a swamp level if the tiles don't exist, etc..


Vlog #5 - Small update of what is happening!:

Hey Miners!. Closed Alpha - Update 4: A Home in Orbit:
Hello Miners!. Update 9: Drill You Later!:

Hello Miners!. A big thank you! Oh, and details on our next patch!:


Hello Miners!

Deep Rock Galactic is now released, signifying the culmination of almost TWO YEARS of probably the most stressful and most satisfying work we have ever been involved with. What a ride it's been so far. :smile:

You, the community, have been absolutely stellar ever since Day 1. You've been so bloody awesome to work alongside on creating this game from the ground up, and we are just floored by the reception we've been getting in return. Feedback has been above and beyond anything we ever expected and it's been (and will remain) an enormous help and source of motivation for all of us here on the team. From the bottom of our hearts, thank you.

Now begins Chapter 2 - the Early Access process, where we take this game from a functional but still kind of rough version, to the finely tuned experience we have in mind. Make sure to click that Feedback button in game to help us produce the road map for the coming year!

On top of that, we are already hard at work on the very first patch as well, bringing such goodies as:
  • Keybindings! (Because of course, it just didn't make it in in time!)
  • More beards! (And shame on those who assumed we wouldn't add more - it's a game about DWARVES, for goodness' sake!)
  • FPS capping! (Because nobody wants to set their GPU on fire!)
  • Better Drop Pod landings! (Because honestly it was a bit annoying that it kept landing with the entrance facing into a wall!)
  • Option for turning off sending metric data (Because privacy matters)
  • Updated all the languages
  • An absolute ton of minor bugfixes and tweaks! (And lots more to come!)

So, for now, dig deep, dig greedily, and keep watching this space for more info. We might have to pop open a few bottles of champagne (the human equivalent of beer) at the office first though...

Rock and Stone, Miners!
. Update 12: Flies N' Finance:


Hey Miners!. Roadmap Update!:

Hey Miners!. Hot fix 1 & 2 for Update 9:
Hi all,

We have just rolled out a quick hot fix for Update 9 addressing some crash issues. We are still monitoring the situation and will react if we see more.

- Fix various crashes, especially related to joining games in progress
- Fixed Time not displayed in Server list (it just stated Space Rig)

UPDATE: Hot fix 2 is now live.

- Fixed some more reported crashes
- Fixed wrong calculation on Primary and Secondary objective complete payouts

Please note that games across different versions of the game can not connect to each other. So until a majory has updated, you might see a lot fewer servers than before..

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