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Title: Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist
Genre: Action, Indie
Developer:
wefiends, Inc.
Publisher:
wefiends, Inc.
Release Date: 4 Aug, 2015
Minimum:
English
It reminds me a lot of Binding of Isaac but bright and colorful. Honestly good fun with friends!. I played about 3,5hrs before I wrote this and I'll continue to play more of course.
Graphics are fine and very colorful. The variety of different monsters is good. Overall gameplay is good and fluent. You have to think fast at some points in the later game! Could be very frustrating at times but people who play roguelikes are immune to frustrating. I'm not.
Fun to play but wears itself down very quickly. Big share of the items are almost just the same as others and the bullet graphics could be a bit different. There's a big variety of power ups but it seems I really can't tell which is which. It's a shame! It's very pricy for what it's worth. I tried multiplayer but there wasn't any players online. This game can't in any turn be compared to The Binding of Isaac. Do not do that!
This game has all the potential to be great. Maybe it will be. At this state you should avoid it. It's not worth 9,99\u20ac.
My verdict at this state: 6\/10. This game started pretty good and escalated to great in my book. Every enemy is reactive or proactive such that you'll get a group of enemies where 2 will react if you move, 2 will attack you where you're at after a delay, and some with block shots and you have to access little you want to move and when. So every wave is a risk evalutation, bad execution turns the game into a bullet hell.
Nominated for "The Sweetest" game award. You are doing yourself a disservice if you do not pick this game up. It is incredibly polished and a great deal of fun. I booted it up intending to only play for a few minutes and ended up spending nearly an hour on it. Highly recommended!. I adore this game. The artwork, the music, everything. I randomly came across it this morning and decided, "What the hell, I'm gonna buy this." No regrets. I can't wait to play it with my friend.
My only gripe would be that I really wish I could move left and right. I mean, I understand if that was intended, but maybe there could be an option to move left and right? I don't know. It's really not a big deal, but it gets frustrating when I move upwards to dodge an enemy that is following me, and I don't have enough room and it hits me.
Otherwise this game is super awesome, I highly recommend it, the charm alone is reason to purchase.. Dandy is an auto-scrolling shooter with rogue-like elements such as random items and perma-death. The game is also available on mobile, that explains the art style and why the enemies look rather bland, but trust me, it is a lot better than it looks. The gameplay is simple, you kill waves of enemies, after some waves you get randomized power-ups and eventually you fight a boss.
Enemies:<\/b>
The strongest part about dandy is the enemy design. Most of the enemies have weaknesses that can be exploited to fight them efficiently without losing health. For example some of the enemies require you to stand still or else you can't hurt them, while others force you to move or else they shoot at you. These two enemy types can appear on the same screen and lead to difficult situations. Overcoming these tricky screens with knowledge and skill feels very rewarding.
The final boss is annoying, it is a bullet-hell boss and he doesn't fit in the game. The 4th version of the boss has a ridiculous amount of hp and if you don't have good damage items the fight goes 20 minutes or until you die.
Controls:<\/b>
I play the game with an xbox-controller, you move up or down (you can't move left or right) with the analog stick and use the a-button for shooting. If you hold down the a-button you character auto-fires. The only problem i have with the controls is that there are items that require you to charge them up, picking up one of these items overrides the ability to auto-fire. I really hope they add an extra button to charge up shots in the future.
Items:<\/b>
The item variety is rather small, there are maybe 30-40 items and most of them are just damage upgrades or defensive upgrades in some form, Items that are more special like pierce or the banana boomerang are rare.
Some items are overpowered, the peach and the cinnamon both allow you to oneshot pretty much every enemy leading to extremly easy runs. However in general the items aren't very important, even if i get only bad items i can almost always make it to the final boss.
Conclusion:<\/b>
Dandy is a fun skill-based game that has well designed enemys and good controls. The replay-value is rather limited because of the non-random encounters and the bad item system but if you are a fan of the genre the game is definitively worth the asking price,. It's a good game, but there are no checkpoints and that drives me INSANE!
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