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Title: CURSE
Genre: Adventure, Indie
Developer:
Stormlord Games
Publisher:
Stormlord Games
Release Date: 1 Sep, 2016
Minimum:
English
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Game seems to require more graphics card memory than I have in my integrated video card. I have been trying to change the resolution to be able to play, but its not that effective.. Just in time for Halloween, it's Curse. A point and click adventure you should buy, but for the length, price, and rage inducing, I can't say yes. I feel like saying no isn't right either, but it's not a yes.
The sad thing is, Curse has a lot going for it. While the story is slightly cliched, it starts off strong and it's actually kind of pretty. It's going to remind you of a lot of nostalgic games you played as a kid. It's not too easy, it has a slow creepy and WOW THAT'S DISTURBING WHO CAME UP WITH THIS! factor, and an approach that I do actually like.
I really wish there was an "on the fence" feature because that's what I really am for this game. On the fence.
Really. I should be praising it. There's a minor combat system in a point and click game! But it's actually difficult even on easy mode and severely spanks you for not getting it right the first time, then forces you to replay that slow action that led up to the combat over and over again until you pick route one, two, or three and get lucky to shine the flashlight on the ghost. It's pure luck and if you guess wrong or lift your finger off the spacebar too slowly\/quickly, you're dead and it's START AGAIN FROM MUNDANE AND SLOW ACTION. This has led to at least four extra hours of playing time and no, that's not an angry exaggeration. I really wanted to enjoy that because combat, even if minor, in a point and click is pretty awesome and while it's not perfect, that's a pretty nice try. Just punishing me so severely for not getting it right feels like a kick to my stomach. When you get lucky enough to zap the ghost, they are disabled in a brilliant display of green fire and you feel pretty great about yourself.
Again, if you got lucky enough to zap them.
Then there's a bit of a disappointment that we have two "main baddies" to banish. There's a pretty interesting storyline and after you conquer the one in the first half, the one in the second half hardly matches up to the first one. Admittedly, a lot of video games suffer from this. The point is to hook you because you're probably going to stop playing after you get so far in the first half. It starts of amazingly strong and the storyline does keep you clicking around going "BUT WHAT NEXT? TELL ME. TELL ME!" It's not a let down at all that things aren't what they seem in the "Blood Manor". It's more that you're honestly wishing there was more to it and there just isn't as much there as you hoped. Especially since the regular price of the game (even if I got it on sale) makes me think I'm getting a little more. I was hoping for more than two (three-ish) ghosts. If this house is that haunted, I was hoping to make contact with more than just what I made contact with. There's a lot more hinted in story that happens and I was just hoping to see a little more.
Curse also has this ugly illusion of choice. Sometimes you get to investigate on your own...but only what the game illuminates for you to investigate. You get the option to not 'read' certain items and this will keep you from being attacked by the ghosts in the house, but that's not really a choice. Truthfully, the biggest choice I got to make in the game was left or right. And then everything else was YOU MUST CHECK EVERYTHING ONE BY ONE AND ONLY WHAT WE SAY YOU CAN LOOK AT. It felt very, very painful to do that. You can't even make your character go backwards to double check something. It's ridiculous.
There is the minor issue with the options. I can't mess with my mouse options, which is all over the place in this game. Listen, my mouse isn't this sensitive on my regular screen. How come I'm metaphorically sneezing here and it's going bonkers? You need to give me some more options here other than fullscreen\/windowed and to change the dimensions. You really need to do a little more here for me. I can't be the only one swearing when a game does this.
There's also an odd imbalance to the "jumpscares" from the first and second half of the game. Second half has some silly skeletons under a sheet that made me giggle and yell spoopy while the first half of the game made me feel very upset and emotionally attached to a ghost trying to rip my face off. The pacing just seems weird. It's almost like someone played half way, got offended, and then they decided to done it down with a silly crawling ghost and "spoopy scary skeletons" and "standard covenant with Satan". It's fine, it's just a horror trope and one many are tired of. While I don't care, it's something people are going to hone in on and start shredding to bits...
Let's look at some strong points here. Say we try to look at Curse as a haunted house simulator without too much key collecting. Mission accomplished if so. You've got a decent sized house to explore, get a few scares, have things peer at you from outside, and then move on to the next room. Not bad. We've got a virtual ouija board without the threat of inviting demons and great aunt Ethel to come haunt us. Awesome. We have pop culture references to classic Ghost Busters and even a slug at Five Nights at Freddy's. The game also seems to be self aware at general paranormal silliness. There's a lot to like here. The character design also is rather nice when it comes to Mary and Eve. You know...when they aren't dripping blood, throwing scissors, or punching you... Oh and the music is lovely. It matches the feelings of the investigation into the manor. From tense violins to sad music while investigating a child's toybox, you'll notice the music is really nice...
It's just all of those nice points are hard to remember when I'm dying and I have to replay parts over and over again while I'm watching a ghost punch me in the face and hearing the little gagging death noises. It really harshes my vibe. There goes my enjoyment just because of my stupid frustration. That wasn't all that got my goat, so to say...
There's also a few game crashing bugs present. If you try to switch your difficulty after dying to a ghost and restarting your game, that ghosts will not show up except for cutscenes. You cannot play the phonograph in the hall and you cannot progress. If you want to switch difficulties after dying, please exit your game. If you die to a ghost and want to fiddle with options in between, just don't do it and wait until you have a ghost-free moment to do that. You will seemingly bug out your game and need to restart everything. I encountered these bugs more than once.
As standard with my reviews, here's your health hazards. Flashing lightning and other bright lights are not appropriate to those suffering from seizures or those sensitive to quick changes of light. While I suffer from severe migraines and this did not trigger a migraine, this is certainly migraine territory gaming. Game with caution.
Listen, it's not a horrible game and I don't regret it, but I nearly threw my laptop and I'm very tired of doing that. Think about this game long and hard. This is certainly something to get if you really like point and click while feeding your nostalgia monkey on your back. The jumpscares really aren't gonna do it for you if you're a horror diehard. They're not that good and not that convincing. It's a middling game that I really can't find strong feelings for or against.. An excellent, scary, and fun ghost hunting game for once with hardness levels you can pick at the beginning! This is not your typical "point and click" adventure. Combining more a mondern style of point and click with first person action scenes throughout, this game surpasses many first person ghost games that are twice as expensive. You find yourself, a psychic ghost hunter, investigating the infamous Atherton Manor. Once there, you cannot leave and have no choice but to discover the secret to the hauntings that definitely can, and will, hurt you. The graphics are excellently creepy; dark enough to give that scary atmosphere with colors like red and dark umber saturating the scenes, but light enough that you can see what the heck is happening..most of the time ;). Every fear I have so far has been addressed, lol, from large spiders to darkness to ...well, won't give away too much; I don't want to ruin the great jump scares. This is not a game for people who do not like to read. Full of notes from a past ghost hunt gone bad in the 1980's (Gnarly dude!), you find yourself following their bread crumbs to the source of evil in the manor. There are also wondferful little additions that true horror movie lovers might recognize from classic horror films such as a recorded message left by Mr. Atherton via a victrola that plays itself when you enter his dark abode, similar to the same event in the classic movie "Hellhouse" from a Richard Matheson award winning book of the same name.This game ROCKS!
A 10\/10 game for playability, graphics, storyline, atmosphere, and originallity. Absolutely was delighted with this and hope Stormgod Studios makes more!. This game is a lot of fun. It has good atmosphere and enough tongue in cheek moments and references to make it memorable. I love the Ghostbusters easter eggs. It was refreshing to play a horror game that did something fun. My only critique is that the finale was a bit annoying but all in all thumbs up.
Edited: i was clicking around looking for a game to play and saw that the devs have updated the game for Halloween. Loaded it and love it. Currently on my second playthrough and I still get the same Halloween haunted house feel that I appreciated originally. Thanks for the bonus update. I look forward to what this team does in the future.. This is another game that really proves Steam should add a "Neutral" recommendation option.
Its not bad, some of the encounters are handled very well, but the pacing needs a kick start. The game looks great, no complaints on graphics or art. It almost feel like the Devs wanted to make a modernized version of the old Point and Click Horror Games like "Scratches" and "Dracula: The Resurrection". If that is the case, then they succeeded, to a point. However, the "Return to the Start of the Room" mechanic every time you begin to investigate a room gets very old, very quick, and really pads the play time out with just scene after scene of your character walking to a shelf, then back to the entrance, walk to a bookcase, then back to the entrance etc etc.
Is it all bad? Not at all. Somethings are handled very well, the story is also kind of fun, and so far feels like it may be worth at least one solid play-threw. The detail used on the manor is very nice, makes me wish the game offered more freedom of movement, if for any other reason then to take in more of the little details. TBH I can think of worse Horror games to spend $7 on.
PROS:
-The Story is Nice (Lots of Pop References, primarily Ghostbusters)
-Nice Visuals
-Good Sound Quality
-Unique use of Flashlight Mechanic (Though Not the First game to suggest Flashlights can harm entities)
CONS:
-Very Little Control of Exploration
-Investigating takes a long Time due to always returning to the Start of the Room you Enter
-The Encounters seem kind of Luck Based
-Slow game play (Slow does Not = Tension). This game turned out to be an odd one for me. I've rarely played one that navigated quite like this, and it genuinely has it's creepy moments. Also, fairly intriguing story - someone did some very good writing on this. It's a bit clunky, but enjoyable! Well worth the price, and very good for what I'm sure is a first-ever game.. Game seems to require more graphics card memory than I have in my integrated video card. I have been trying to change the resolution to be able to play, but its not that effective.. This isn't a game. It's barely interactive and progressing past the level "boss" is entirely based on luck.
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