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Title: CPU Architecture Sim
Genre: Casual
Developer:
Life Jumb DT
Publisher:
Atriagames
Release Date: 19 Apr, 2019
English,Russian
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At first game seems difficult but it's only because it does exceptionally terrible job at explaining how to play.
Once you get the idea it's a walk in the park:
* there is one solution that fits all puzzles with slight modification.
* you don't even need all the blocks: i have no idea what "delta" block does but i have completed the game without using it even once.
The above two points make it apparent that there is something wrong with the puzzles. Like there were no effort to make them "puzzly" but an effort was made to increase puzzle count just for the puzzle count. Maybe player is not restricted enough, maybe each block must have "max use" count or something.
Also it's pretty short but it's a 1$ game so that is to be expected.. This game might provided some good experience though, but it didn't afford clear tutorial. Additionally, I thought that I prefer using it on smart phone rather than playing on PC platform.. This game might provided some good experience though, but it didn't afford clear tutorial. Additionally, I thought that I prefer using it on smart phone rather than playing on PC platform.. At first game seems difficult but it's only because it does exceptionally terrible job at explaining how to play.
Once you get the idea it's a walk in the park:
* there is one solution that fits all puzzles with slight modification.
* you don't even need all the blocks: i have no idea what "delta" block does but i have completed the game without using it even once.
The above two points make it apparent that there is something wrong with the puzzles. Like there were no effort to make them "puzzly" but an effort was made to increase puzzle count just for the puzzle count. Maybe player is not restricted enough, maybe each block must have "max use" count or something.
Also it's pretty short but it's a 1$ game so that is to be expected.. At first game seems difficult but it's only because it does exceptionally terrible job at explaining how to play.
Once you get the idea it's a walk in the park:
* there is one solution that fits all puzzles with slight modification.
* you don't even need all the blocks: i have no idea what "delta" block does but i have completed the game without using it even once.
The above two points make it apparent that there is something wrong with the puzzles. Like there were no effort to make them "puzzly" but an effort was made to increase puzzle count just for the puzzle count. Maybe player is not restricted enough, maybe each block must have "max use" count or something.
Also it's pretty short but it's a 1$ game so that is to be expected.. This game might provided some good experience though, but it didn't afford clear tutorial. Additionally, I thought that I prefer using it on smart phone rather than playing on PC platform.
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