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Battleplan: American Civil War Full Crack [portable Edition]

Battleplan: American Civil War Full Crack [portable Edition]


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About This Game

Welcome to fastplay wargaming, a new kind of strategy game experience.

Battleplan: American Civil War is an exciting top-down real time/turn-based hybrid strategy game. Take command of either Confederate or Union troops and fight your way through ten of the American Civil War’s most famous battles.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent with several strategies to employ against you.

A pure strategy experience, Battleplan: American Civil War’s gameplay focuses solely on battle management – the only thing you have to worry about is where best to send your troops and how best to keep them supplied.

The short, demanding battles can be ideal for brief journeys as each can take as little as ten minutes to play.

- Play as Union or Confederate
- Campaign or one off-battles
- Three difficulty settings
- Historically faithful simulation of large-scale battles at divisional and brigade level
- Factor in weather & reinforcements
- Random reinforcements and No Pause mode for a greater challenge
- Unique ‘automatic’ and high-level command battle mechanics
- Manage messengers and lines of communication
- Historically accurate corps commander personalities
- Build pontoons and earthworks
- Ammunition and supply management
- NEW! Change the pace of battle to suit your style with Patch 1.1's Speed Slider (in Options)

Learn to control your armies, think strategically, and unfold complex attacks in the face of a cunning enemy while dealing with an ever-changing battlefield.

Experience the excitement and satisfaction of co-ordinating plans, seeing them through, revising them dynamically and achieving victory over an opponent capable of surprising you with unorthodox plans of their own. 6d5b4406ea



Title: Battleplan: American Civil War
Genre: Casual, Simulation, Strategy
Developer:
The Mustard Corporation
Publisher:
KISS ltd, Osprey Publishing
Release Date: 4 Jul, 2014



English




I've played every boardgame and PC game on the ACW that was made aware to me for last 40 years. (Read plenty too). I have to say that for $10 and the information they give you while that battle rages is amazing. Plus nice historical map with a good write-up on the battle. There is so much for your money in the game...really. Leadership, supply, artillery and cavalry for a nice combined arms enounters. And so far, I think they AI is good and does a nice job. I wish tho' that elevation was more readily available for my guns:). Cut the crap, let's get straight to the point:
Pros:
- easy to learn, not that hard to master to on two first levels of "easiness". (militia and regular)
- nice ui
- nice movement system. You just draw a line mith a mouse and units follow it
- fast battles (win or lose in 5-10 mins for each battle). It can also be a cons.
- civil var flavour with historical units
- terrain bonuses
- some small things like adjutants who carry general's orders (they may become lost\/intercepted and the orders get lost with them), hidden personalities of unit commanders - cautious may ignore some of your orders, agressive may charge needlessly into action, etc.
- basic logistics (artillery runs of ammo and must be resupplied by a wagon train)
- decent AI.
Cons:
- absolutely no graphics to speak of. Units are represented by rectangles composed of little squares. If such squares are in disarray you unit ir broken\/routed\/not in good order. See screens above and that's the battle in its entirety. Environment consists of a few copipasted houses\/trees
- battle can run on one speed only or be paused. Maybe you can change it but I didn't find out how
- no tactical formations. Column or two rows. Fullstop
- engagements between units are affected by terrain, morale (milita, regular, vets), number of men and flanking mostly. Units have other stats. like fatigue but since battles are so short it's usually on maximum. Weather\/wind direction are also there but mostly irrelevant. Night affects visibility for engaging, however, and you can see campfires where units are postioned (including enemy units)
- dumb building ui. Bridges\/covers are hard to place and cannot be cancelled. I once lost a battle because I misclicked, all nearby units started building something and noone was left in control of my victory points
- about 20 battles for each campaign (I found it really short at the pace the game was running)
- units have no independent thinking beyond personalities of their cammanders. If a neighbour is attacked a few meters away most prefer to stay where they are and enjoy the show.
- some simple but annoying bugs. The ones I encountered during almost 6 hours:
units get stuck. Usually in rivers. I had to fight without artillery entirely because my wagon train got stuck
units have trouble crossing bridges. Some can cross only after second\/third attempt.
if you want to get some regular\/vet achivements (regular Bull Run, etc.) set to zero your campaign of a previous difficulty level. I.e. I beat the Confederate campaign on regular + vet. for some battles, but because I also had Confederate militia campaign started earlier I got only militia achievements.

Verdict: worth playing if costs less than 3 $ and you really like US civil war. Want something more complicated and\/or with graphics try Civil war Mod for Medieval TW.. this game is frustrating in so many respects. the pace it goes at (even though you can set game speed, it just seems so unrealistic). the fact you have to have a unit on the capture pt continuously even if it is better to be defending it slightly outside. no save system. for seemingly innocuous reasons i would lose or have a draw in a obvious win, i just shake my head at this game. needs tweaking for sure but doubt the devs want to invest in that.. Battleplan is a decent quick strategy game that keeps things basic. It has a very clean design and easy to follow interface. I also like the historical background information with maps that prefaces each battle. It might not be grognard level, but I thing the developers have done a fine job of capturing the essence of what the American Civil War entailed on a broad tactical level. I have plenty of more complex war games such as Combat Mission and Grisby's humongous War in the East, but sometimes I just want a short, no-nonsense battle, and this game fits the bill. It has several levels of difficulty and you can tailor the type of enemy AI you want to engage. I hope there are games of this type in the offing. I'd love to see something from the English Civil War or even ancient battles utilizing Battleplan's system. Battle of Cannae in under fifteen minutes, anyone?. Just because this game is cheap doesn't mean that the controls for command and movement should be so hard to use. Controls are the basics in a game (the meat and potatos) This game falls very short in controling units which is basically the main goal in a game like this. The arrow drag is horrible you shouldn't be able to drag a clunky arrow around trying to move units expecially when they are in combat. This game should be point and click like every other wargame. Point and click makes it much easier to control units. This game is basically from what I feel is for an ipad where you can move your finger on the screen to move units. This was not supposed to be for the PC. I do understand that this is supposed to easy and fun game to play. But get the basics right in a game or just leave it on the ipad. geez.... Hi!
This is the best Civil War game I have played so far, it's almost as good as Total War Shogun and Age of Empires 2 were, when they were released. There is a feeling of oryginality, of experiencing something that is coming entirely from the minds of the developers and not at all from the opinions of investors, managers, marketing gurus and rest of the SCUM floating in the game industry.
Sure, the game had 1 annoying issue with those damn pontoons - it's fixed now.
Rest of the issues is just people complaining because they think that if they read 3 books, 20 articles and 100 posts about Gettysburg it makes them a specialist about the VERY first major battle of the war.
Graphics - you either like it or you don't - I love it!!! Clear view of the battlefield, lack of unnecessry detail, simple beauty of a haiku - perfect!!!
There is no multiplayer ( yet - 09.09.2014 ) - I hope they get it done for Christmas :-)
Love it!!!
I really do love it!!!
Good job developers!!!



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