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Title: Asteroid Bounty Hunter
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
Just1337 Studio
Publisher:
Just1337 Publisher
Release Date: 17 Feb, 2016
Minimum:
English
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The title of this game basically tells you what this game is about: destroying asteroids as a bounty hunter. The story begins with an alcoholic loser named John. Despite having a messed-up life, he has the skill to shoot down asteroids with his ship known as Karma. The narrative is short on substance and the 2D cutscenes look cheesy and uninspired. The story\u2019s lack of substance made me feel like the story is not that important. After the introduction to the story the game introduces you to the gameplay.
The gameplay is a 2D space shooter in which your ship is in space taking on asteroids of all shapes and sizes frighteningly moving from right to left. The shapes of the asteroids range include rocks, lava looking, and liquid crystal looking asteroids. Shooting the large asteroids breaks them down to smaller ones. I thought that the gameplay would include powerups, but there are none. The gameplay is about farming your experience points and the game puts your experience points to good use with its upgrade system. The upgrade system is very easy to use and understand, but that does not mean that this game is easy in any way. There are four weapons available to use and the gameplay is very hard even at easy. Therefore, the game becomes insanely hard at the hard difficulty mode. I quickly learned that it is important to micromanage the four weapons and know when to use each weapon, especially during the hectic situations. Final blast, the most powerful weapon, can only be used sparingly in a level because of the long cooldown period. Therefore, you have use the fourth and most powerful weapon when you feel like you are about to be overwhelmed. Each level is complicated by the rival bounty hunters that join the asteroids. They have different patterns of attack and they must be defeated quickly before you get overwhelmed. You must use experience points to upgrade your character and your ships. The main objective is to shoot down a fixed number of asteroids. As you advance from one level to the next, you must destroy a larger number of asteroids to survive. Every fifth level includes a boss battle. Each boss battle is very challenging and they offer different patterns of attacks. I had to study their patterns of attacks very carefully. In addition, your defense is as important as your offense. If you rely too much on your attacks against the bosses, they will tear your defense too shreds in a hurry. If you feel like a boss is too difficult to defeat you can replay a prior level so that you can farm more XP to build your player level and mastery level for your shipyard. Bounty hunters leave behind green balls for you to pick up so that you can improve your mastery level. There is no penalty for letting asteroids get by you and sometimes you must do that in the most chaotic situations. However, after finishing all 25 levels and farming my experience points at player level 250 for a Steam achievement, the game felt repetitive. Therefore, I do not think there is much replay value after reaching a high player level and a high ship mastery level. I was hoping for mouse support for this game, but I was satisfied with the keyboard controls. The keyboard controls are well mapped for the directional movements of the ship and for the use of the ship\u2019s weapons.
Graphically, the game looks gorgeous. There is a lot of brightness on the moving planets and the asteroids look diverse enough as you progress from one level to the next. Each level also looks different enough than the previous. The planets look different in each level. I did not find any graphical glitches. Your attacks with beams, rays, and missiles all look beautiful while your enemy bounty hunters are also firing their weapons.
The music is a part of every level and every battle of the game and fits in with the game quite nicely. All songs are from the dance electronic genre. One good addition to the music of the game is the ability to add your own music. However, you are limited to only .ogg music files. It would have been better if the game had allowed more music file formats.
Asteroid Bounty Hunter is a decent 2D space shooter with a simplistic upgrade system, but very challenging gameplay, even at the easiest difficulty mode. The story is lame and ridiculous. The background of each level in space is beautiful and the soundtrack is immersive. If you like dance electronic music, you will like the music in every level of the game. However, the replay value eventually wears down after farming enough experience points. It took me about 10 hours of playing to level up to player level 267. There are probably better space shooters on the market, but I think that this game is worth a try if you like shooting down asteroids and improving your abilities by using RPG features.
My Score: 6.5\/10. Very repetitive and the main character is unlikable. The gameplay stays the same throughout.. It's cheap and all, but the number of bugs and crashes are riduculous, especially for such a simple game:
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