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A Timely Intervention Cracked Download

A Timely Intervention Cracked Download


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About This Game

"Those who control the present, control the past. And those who control the past control the future."

Storyline


That's what they say, anyway, but maybe they are wrong. Who knows?
If you were able to go back in time and take the risk of changing everything you know, would you do it?

"A Timely Intervention" is an innovative role-playing game featuring spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.

For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities.

Features


Customize your game to suit your preferences

  • Choose between visible and invisible enemies
  • If you choose invisible enemies, vary the encounter rate from the menu
  • Choose your difficulty level: Easy, Normal, Hard, Legendary. Be warned - it's called Legendary for a reason
  • Choose enable/disable mouse as often as you like

General

  • 10 characters
  • Five characters in the active party to add strategic depth
  • Many skills level up with use - how strong they are depends on you
  • 8-direction movement with mouse or keyboard
  • 17 side quests
  • 30 secret rooms to discover
  • 30+ hours of addictive gameplay
  • Fresh-looking enemies, dynamic battles, beautiful environments and charming music
  • The "Common Man" team back for another epic of masterful storytelling

More games by Gemelle Games

http://store.steampowered.com/app/370670/The_Tale_of_a_Common_Man/
http://store.steampowered.com/app/332390/Undefeated/ 7ad7b8b382



Title: A Timely Intervention
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer:
Aldorlea Games
Publisher:
Aldorlea Games
Franchise:
Gemelle Series
Release Date: 24 Mar, 2017



English



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Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.. Needs a stronger focus on waifus.

Another nice feature often lacking in these budget JRPG's and lacking here as well, is for the combat menus to remember your input from the previous round, and for you to be able to hold down the button to get through repetitive combat a little more comfortably.

The game also loses points for having an easy mode, and it is VERY easy, because \u2665\u2665\u2665\u2665 games journalists thats why.

Pass.


Zero Killed coming to Steam this September.:
We are proud to announce that after a long time we can finally show you our annoucement trailer.
Watch it here.


The game will have its full release this September on Steam. Game will support HTC Vive and Oculus Rift hardware, so get your VR headset ready. PSVR release is planned for later date.

You can find a lot of info on our store page.
If you want to show us your support, please add Zero Killed to your wishlist.
https://store.steampowered.com/app/645930/Zero_Killed/

Also, we have a brand new website at http://playzerokilled.com/. Release and Beta Dates Announced!:
We are proud to announce that Zero Killed will be launching September 26th 2018 and that the closed beta will be starting on September 17th, 2018.

If you haven't already, sign up for a chance to enter the closed beta at http://playzerokilled.com/beta

Check out the new trailer and get the glimpse of how professional Zeros behave in the Zone. The Data Access Point has been located, the Hacking Device is ready, the Attackers are in positions, and they are waiting for a signal. They need to execute the plan perfectly and swiftly... or die trying.

http://www.youtube.com/watch?v=zH1IVfj-Sz0

We are still working hard, but are excited to let you know the release date. We hope you have your reminders set up and a vacation day taken.



See you soon - whether its the beta or the full release.
Zero Killed team.. Zero Killed will continue to grow and improve while staying in Early Access. A new chapter starts with a big update!:

On your marks, Zeros!. A few words about a new map - Suburbs:


Zero Killed’s development is still going strong and is quite productive. Today, we bring you a new screenshot from the map that has already been teased on our Facebook and Twitter, Suburbs.

The map is designed to force close quarter combat. With narrow alleyways and lots of corners to hide in, this map is both dynamic and tactical at its core. We can’t reveal much about the game mode yet, but it’s focused on fast-paced gameplay and low wait time for those of you that want to get right back into action.

Stay tuned for more info, and be sure to follow us on Social Media - Facebook[facebook.com] and Twitter - to get more frequent updates.

Happy holidays from the Zero Killed team,
See you in 2018!
. Zero Killed Early Access is Live (EA 0.8.8d changelog):
After much work, sweat and tears, we can finally let everyone play.

Thanks to the feedback from the community we've pushed some major updates.
The main thing we've added are dedicated servers, which are the reason that we had to delay the release (again) by a couple of days, but which also have enabled us to release simultaneously on the Oculus Store and Steam, which will bring a bigger playerbase to the game.



This is an early access release though, so expect bugs. We are still working hard to bring you the best experience possible, and we are fixing bugs in order of their severity.

You can read the changelog for the newest version (0.8.8d) below:


Known issues:
  • Voice chat is temporarily disabled for dedicated servers.
  • Nicknames doesn’t work for a moment. We need to integrate Steam nicknames with Oculus nicknames. We want to do it asap if possible.

Changes:
  • Added Dedicated Server support, allowing for cross-play between the Oculus and Steam versions. Please choose your preferred server (USA/EU) in game. You can choose both, if you don’t care about lags over continent and want to play with more players.
  • DOM-Suburbs is now available.
  • Game will now reassign the host to a random player when the original host leaves, rather than migrating the host and restarting
  • Big improvements to the hand alignment. It is still be a bit off so we await your feedback. We know that the second hand is a little bit to low, so using stock may be hard. It also depends on weapons, so some are close to perfect.
  • Fixed the belt location for the left-handed mode. Left handed mode is now fully functional!
  • Added blocked spawns for DOM gamemode, it still experimental so we need your opinion and feedback.
  • Changed the effect of receiving damage, so now you can see much more while getting rekt.
  • Greatly reduced the dark screen effect while colliding. We are planning on improving colliding with walls in the next patches.
  • When you die, then death effect doesn’t cover HUD so you can see everything now.
  • Added blocking regions to the Domination spawnpoints to prevent spawn killing.
  • Miscellaneous fixes and visual improvements.
.

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