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Word Wonders: The Tower Of Babel Free Download [crack]

Word Wonders: The Tower Of Babel Free Download [crack]


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About This Game

MYSTIFYING WORD ADVENTURE!

Discover the lost art of “speech”

Enter the ruined tower of Babel in search of the long lost art of „speech“. Unravel the many mysteries contained within, create powerful artifacts, battle daunting foes and build up your hero’s powers – all through the power of words!
•50 unique stages with different, challenging enemies and monsters
•Entertaining story setting from 1001 Arabian nights
•Magic Boost Board with individual unlock special abilities
•Fun alchemy system: Mix different ingredients and create powerful potions
•3 different difficulties each with its own, unique special rules 7ad7b8b382



Title: Word Wonders: The Tower of Babel
Genre: Casual
Developer:
Chimera Entertainment
Publisher:
GAMES in FLAMES
Release Date: 8 May, 2015



English



word wonders the tower of babel


Word Wonders is okay as far as word games go. It's one of the better Steam Word Games, which isn't saying much since the choice here is fairly limited. It could be so much better if there were achievements and badges.

The barebones of the game itself is good. You place down words on a grid, as per scrabble, against an opponent, and get various special moves. The gameplay itself gets a bit repetitive and it would be nice to have some different challenges and limits on various levels. There's only three difficulty levels, the first being no limits, the second 3 letters or less words cause you damage, and the third being you only get 5 letters in your hand. I'd have liked to have seen more variety though.

I did like the boost-board, it was a fun concept, that you have to place letters on a scrabble board and the more total points you have on the board, the more energy and health boost you get. I liked the idea of the alchemy potions too, where you collect items at the end of levels and can use those to brew a variety of potions..

As it stands this is an okay word game. I've played better. I've played worse..

For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers<\/a> and check out our Steam group<\/a>.<\/blockquote>
it might not look like much, I was skeptical at first too, but word wonders<\/b> has become one of my favorite word games ever, second only to the excellent letter quest<\/b>. it plays kinda like scrabble, as in the word you create has to connect to the one on the board, then your word becomes the base for the next turn, and so on. the idea isn't necessarily to create the longest word, but one that does the most damage and\/or gives the most energy to cast spells, indicated by their icon on the letters.

the presentation is fine, I liked the graphics and the music was surprisingly good as well, didn't get on my nerves even after many hours. the story is what it is, but I enjoyed the cheesy writing, as usual. no volume sliders, only music and effects on\/off, and sadly resolution doesn't scale, the active game area is only 1024x768 no matter what resolution you play on, but in 1080p it wasn't a huge problem and the game fills in the background, it's not just blackness everywhere.

the 50 stages can (and should) be played on 3 different difficulties to get the maximum amount of stars. they make you level up and get more hp, energy and new recipes for potions and ingredients. harder difficulties open up as you progress and you can always replay levels, but the game is not grindy at all. I only defeated every enemy once on each difficulty and had more than enough of everything. there's absolutely no need to buy ingredients or potions, plenty of them drop after fights, though I only used a few consumables during the final boss fights.

what you want to spend money on instead are letter packs and letter and board upgrades, because the game's unique selling point (as far as I know anyway) is the boost board, which, for all intents and purposes, plays even more like scrabble (again, as far as I know): place words connected to each other to gain more hp, energy and spells to use in combat. I had almost as much fun with this as the main game. restarting from scratch might be painful, but I decided to just expand on what I already had, only making slight changes to the 'outer layer' to be able to expand further.

you get letters from chests and the shop and can upgrade bronze first to silver, then gold for more points, and these cost the same throughout the game, but the 4 board upgrades for more space get more and more pricey, though the last one is totally unnecessary, and with more liberal potion use I'm sure even the 3rd can be skipped, but I didn't mind a few hundred extra points.

the game is a lot of fun, with some frustration coming from bosses, who may or may not be cheating. it might just be rng being rng, but I certainly found their constant 5-8-letter words suspicious, though as said above, size doesn't necessarily matter, plus each retry is different, and if you have a better vocabulary than me, you'll have an easier time anyway.

it'd be nice if there were a combat speed option, watching all the numbers slowly go up and down gets old after a while, but it's mostly a relaxing experience, no need to rush, there's no timer or punishment for making a word that doesn't exist (at all or in the game's dictionary). so it's highly recommended for fans of the genre, especially since there aren't many worthwhile games like this around..
For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers<\/a> and check out our Steam group<\/a>.<\/blockquote>
it might not look like much, I was skeptical at first too, but word wonders<\/b> has become one of my favorite word games ever, second only to the excellent letter quest<\/b>. it plays kinda like scrabble, as in the word you create has to connect to the one on the board, then your word becomes the base for the next turn, and so on. the idea isn't necessarily to create the longest word, but one that does the most damage and\/or gives the most energy to cast spells, indicated by their icon on the letters.

the presentation is fine, I liked the graphics and the music was surprisingly good as well, didn't get on my nerves even after many hours. the story is what it is, but I enjoyed the cheesy writing, as usual. no volume sliders, only music and effects on\/off, and sadly resolution doesn't scale, the active game area is only 1024x768 no matter what resolution you play on, but in 1080p it wasn't a huge problem and the game fills in the background, it's not just blackness everywhere.

the 50 stages can (and should) be played on 3 different difficulties to get the maximum amount of stars. they make you level up and get more hp, energy and new recipes for potions and ingredients. harder difficulties open up as you progress and you can always replay levels, but the game is not grindy at all. I only defeated every enemy once on each difficulty and had more than enough of everything. there's absolutely no need to buy ingredients or potions, plenty of them drop after fights, though I only used a few consumables during the final boss fights.

what you want to spend money on instead are letter packs and letter and board upgrades, because the game's unique selling point (as far as I know anyway) is the boost board, which, for all intents and purposes, plays even more like scrabble (again, as far as I know): place words connected to each other to gain more hp, energy and spells to use in combat. I had almost as much fun with this as the main game. restarting from scratch might be painful, but I decided to just expand on what I already had, only making slight changes to the 'outer layer' to be able to expand further.

you get letters from chests and the shop and can upgrade bronze first to silver, then gold for more points, and these cost the same throughout the game, but the 4 board upgrades for more space get more and more pricey, though the last one is totally unnecessary, and with more liberal potion use I'm sure even the 3rd can be skipped, but I didn't mind a few hundred extra points.

the game is a lot of fun, with some frustration coming from bosses, who may or may not be cheating. it might just be rng being rng, but I certainly found their constant 5-8-letter words suspicious, though as said above, size doesn't necessarily matter, plus each retry is different, and if you have a better vocabulary than me, you'll have an easier time anyway.

it'd be nice if there were a combat speed option, watching all the numbers slowly go up and down gets old after a while, but it's mostly a relaxing experience, no need to rush, there's no timer or punishment for making a word that doesn't exist (at all or in the game's dictionary). so it's highly recommended for fans of the genre, especially since there aren't many worthwhile games like this around..
For more puzzle game reviews, news and everything puzzle-related, follow Puzzle Lovers<\/a> and check out our Steam group<\/a>.<\/blockquote>
it might not look like much, I was skeptical at first too, but word wonders<\/b> has become one of my favorite word games ever, second only to the excellent letter quest<\/b>. it plays kinda like scrabble, as in the word you create has to connect to the one on the board, then your word becomes the base for the next turn, and so on. the idea isn't necessarily to create the longest word, but one that does the most damage and\/or gives the most energy to cast spells, indicated by their icon on the letters.

the presentation is fine, I liked the graphics and the music was surprisingly good as well, didn't get on my nerves even after many hours. the story is what it is, but I enjoyed the cheesy writing, as usual. no volume sliders, only music and effects on\/off, and sadly resolution doesn't scale, the active game area is only 1024x768 no matter what resolution you play on, but in 1080p it wasn't a huge problem and the game fills in the background, it's not just blackness everywhere.

the 50 stages can (and should) be played on 3 different difficulties to get the maximum amount of stars. they make you level up and get more hp, energy and new recipes for potions and ingredients. harder difficulties open up as you progress and you can always replay levels, but the game is not grindy at all. I only defeated every enemy once on each difficulty and had more than enough of everything. there's absolutely no need to buy ingredients or potions, plenty of them drop after fights, though I only used a few consumables during the final boss fights.

what you want to spend money on instead are letter packs and letter and board upgrades, because the game's unique selling point (as far as I know anyway) is the boost board, which, for all intents and purposes, plays even more like scrabble (again, as far as I know): place words connected to each other to gain more hp, energy and spells to use in combat. I had almost as much fun with this as the main game. restarting from scratch might be painful, but I decided to just expand on what I already had, only making slight changes to the 'outer layer' to be able to expand further.

you get letters from chests and the shop and can upgrade bronze first to silver, then gold for more points, and these cost the same throughout the game, but the 4 board upgrades for more space get more and more pricey, though the last one is totally unnecessary, and with more liberal potion use I'm sure even the 3rd can be skipped, but I didn't mind a few hundred extra points.

the game is a lot of fun, with some frustration coming from bosses, who may or may not be cheating. it might just be rng being rng, but I certainly found their constant 5-8-letter words suspicious, though as said above, size doesn't necessarily matter, plus each retry is different, and if you have a better vocabulary than me, you'll have an easier time anyway.

it'd be nice if there were a combat speed option, watching all the numbers slowly go up and down gets old after a while, but it's mostly a relaxing experience, no need to rush, there's no timer or punishment for making a word that doesn't exist (at all or in the game's dictionary). so it's highly recommended for fans of the genre, especially since there aren't many worthwhile games like this around.. Really recommend this underestimated game.

It has 5 levels with a lot of opponents to beat with 3 difficulties, normal, hard and heroic.

Collecting money is needed to buy ingredients for making potions which you can use for example to lower the life of your opponent.

There is also a sort of scrabble board where you can make words with letters you bought in the shop, or sometimes dropped after a battle.

the more words you make on the board, the more your life increases and your energy which you need to use spells


The game looks simple and childish, but it's absolutely a game for adults. Sometimes the opponent makes words I have never heard of and you have to be strategic to win.


This game is really worth the money and gives you a lot of enjoyable hours.. Word Wonders: The Tower of Babel is a moderately entertaining game. It's not going top any charts but it also isn't completely worthless... it's just mediocre.

The game title "Tower of Babel" is fitting with the theme of language and words and the game does draw on some Middle Eastern themes. The Tower of Babel was supposedly in Babylon or what would be modern day Iraq. It features characters like the "Baba Brothers" including an Ali Baba which take on a more Arabian Nights feel even though the Tower of Babel would have been centuries before that. It also features "Possessed" characters who look a little bit like they drew inspiration from the Xerxes of the movie 300 so I'm guessing a bit Persian. There's also characters like the Naga which would be of Indian influence. So the game is kind of all over the place. It's pretty consistent in that regard with many orientalist stereotypes. Surely enough our hero follows the stereotypical story of growing up a poor thief. The backstory and minimal dialogue in the game are not particularly entertaining nor do they feel very memorable as a cohesive story.

The game play is fairly simple and easy. Tiles will be laid on the board to start forming a word. You then build a word off the other word. Once you do the other word disappears except any letter(s) you used in what you laid down. Then your opponent does the same off your word and so on and so forth. The letter tiles have symbols in the corners that indicate how much damage they do to your opponent or how much energy you will gain. There are also bonus coins available on the board and sometimes 2X or 3X bonuses that will multiply damage. The goal is to get your opponent to 0 health before they do it to you. As you gain energy you may be able to use certain power-ups. Winning a level releases ingredients which can be used to create things like health potions. You may also gain coins and letters which you can use on a bonus boost board to gain health and energy boosts. You can use coins to buy additional things like more letters for the board.

I was a little disappointed with the game's dictionary. I ave a fairly extensive vocabulary but there were quite a few 3 letter words used that I've never heard of and to be honest doubt their validity. Some seem to be spelled backwards/upside down even though I am not allowed to enter words backwards/upside-down. In addition several times I've tried making words that should be valid but which don't appear to be in the game's dictionary so they don't count. All in all it's led to some frustrating moments. Then there's the level bosses... I really hate them. I don't like to use power-ups and health potions, I prefer to be able to just go through and win. The bosses however are near impossible to do that with since they have at least 2X your health. Even when I make a lot of high Hit Point words I cannot beat bosses. The only way is to use special abilities/power-ups. I don't like that part at all.

Overall, this makes for a mildly entertaining casual game that you you can play 1 round here and there in or simply barrel through as many levels as possible... The game play can be a bit repetitive though so only a few levels is generally enough.. Fantastic word RPG, similiar to Bookworm Adventures, Letter Quest, and other casual games.
The theme is Arabian Nights, and with alchemy crafting and a personal scrabble board which unlocks powers, Word Wonders is not generic.
The artwork and gameplay is exactly what one expects from casual games from the year it was a made.
I really have to tip my hat to the programming and game design- there is a lot that went into this to make a fantastic, replayable, word game.
Minor quibbles: 1) sometimes I have to reset my magic board when I get new letters, and it could be frustrating to get more points when setting up again. 2) Loading times are slower than newer games. 3) Like most casual games from that era, the people did a really great job but offer no updates, support, and just move on to crank out the next project. So the community is dead on this on, and it got lost in the shuffle.
But in reality, if this game had better marketing, it would be beloved and if it was ported over to mobile with marketing, it would be a Top 100 game.


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