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Natural Locomotion Crack Serial Key


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About This Software

NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitat 5d3b920ae0



Title: Natural Locomotion
Genre: Simulation, Utilities
Developer:
Myou
Publisher:
Myou
Release Date: 7 Apr, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • /p>

English



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Like many on here, the VR open world VR experience I'd been so looking forward to was severly damped by motion sickness. I resorted to teleporting my way around Skyrim, wearing out my touch pad butons, not really getting the experience I was after. Enter Natural Locomotion. It's a game changer, walking and running motion sickness zero, when you stop moving your arms your character stops, 1:1, no unexpected movement, although I still have to shut my eyes when I fall or jump, there's not much that can be done about that. What I wasn't expecting was the huge increase in immersion even over vom inducing touch pad controls. Running actually feels like running, walking slowly sneaking up on people feels like it, genuinely amazed at how good this is. The only thing that makes me a little sad is that I can't use my hands for aiming etc whilst moving, but this is a minor draw back to an excellent design and implementation. Mabye if we get foot/leg trackers it'll be the real deal, but I'm more than satisfied as it is.. Took a bit of tweaking to get working properly for Skyrim VR (and to not punch every person I happened to walk past), but man once it's configured it works beautifully.. Bought this to use with Skyrim on the Rift and I love it! (haven't tried itin other games yet) Does what it decribes with minimum fuss and has made Skyrims VR world much more imersive for me.. I recently purchased my Vive headset, and i was messing around with SteamVR Room and Viveport so I didn't feel any sickness at all, but as soon as I tried an RPG game I felt sick with every movement it was awful, luckily I stumbled upon this program and it fixed my issue, I still feel abit sick but alot less and once I get used to it I'm guessing the feeling will go away. So I recommend this 100% if you're having the same issue I am. Great program, thank you very much.. Helps with people who get motion sickness. This is a must for any VR games. Locomotion will never feel the same. Try the demo and you will see what I mean.


Added support for Oculus Rift and Windows Mixed Reality! Fixed Skyrim sprinting and zig zagging! Added profiles and more. : This update was really tough. Skyrim direction detection is weird. It's not HMD based or controller based. It's so weird we added its own option: "When thumb moves up, player walks towards Skyrim" It was working good enough in Vive by pure chance, because of how the controller is held. But it had a weird spot and was very difficult to sprint. These issues were amplified a lot with Oculus Touch controllers, and we had to fix it before we announced Rift support. Vive users will also see an improvement with these changes, as the active "forwards" area is bigger. Zig-zagging is fixed and running straight is now possible, which was a prerequisite for sprinting. Did it improve Skyrim VR for you? Tell us below! The activation button for most Rift profiles is thumb rest (the little touchpad-like thing). Full list of changes: Added Oculus Rift support. Added Windows Mixed Reality (WMR) support. Added headset detection and have separate built-in profiles for each. Added "Skyrim" direction mode. Removed "Slerp" parameter. Set not to run game by default. Added most options to running profile screen. Added "run game now" button to running profile screen. Use original left trigger in FO4VR, flashlight is disabled for now. Removed "palm side down/up" remaps until they're fixed. Added Vive profiles for Kartong, H3VR, Payday 2 VR, Dead Effect 2 VR. Added Rift profiles for Onward, Pavlov VR, Payday 2 VR, Dead Effect 2 VR, Stand Out, in addition to the old Vive ones. Added WMR profiles for H3VR, Payday 2 VR, Dead Effect 2 VR, in addition to most of the Vive ones. Known issues: Some people must enable the "switch controllers" option. And some must have it off. In Rift and WMR, sometimes it takes a bit longer to stop than it should. To be fixed soon. Some profiles are not available on all headsets due to current limitations that will be fixed soon. In Rift in some rare cases, if the demo is enabled, when starting Skyrim a black screen may appear. If that happens, disable the demo in settings. WMR jump may be too sensitive. It will be adjusted and we'll add an option. As usual, head to the forum to report issues.. PS3 Move controllers as feet trackers FIXED (in beta) : Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed.. Fixed "Waiting for driver." : The problem started happening today, and it has been found and fixed. The beta branches were not affected. We're sorry for the inconveniences! Update to the Joycon branch: Phone connection code was bogus and has been fixed.. New BETA branch with several new features and faster development! : Preparing a public release has proven too time consuming, slowing down development of new features, fixes and game profiles. We decided to make a public beta branch that we'll be updating much more frequently, with features or changes that may break things for some people, but that you lovers of the bleeding edge can enjoy while helping us polish the application. Please visit this forum thread for instructions as well as a list of the current features not in the regular version. Instead of making announcements for the beta branch, we'll be modifying that forum thread with any changes in the beta.. Added speed multiplier, fixed crouch jump, better UI, and many other improvements and fixes! : The Rift+WMR beta week lasted a little bit more than we intended, but here we are with the results! Among many other things, you'll no longer jump after crouching, you can adjust speed and sprint threshold and WMR users will have more control in Skyrim. We hope you find this version to be much more intuitive, more stable and cooler. Let us know below! Full list of changes: Driver install script has been rewritten for robustness. Adjusted parameters for Skyrim in all platforms. Added VRChat on all platforms. Added speed multiplier and sprint threshold. Separated trackpad/joystick settings in two: original locomotion and emulation preferences. Added images for activation buttons in the active locomotion screen. Fixed more issues with unintended walking. Fixed side switching (esp. important in WMR). It calibrates after walking a few times. Fixed crouch jump. It calibrates after walking a few times. Added a setting for those who prefer the old jump behaviour. Made "passthrough pressing quickly" a little less quick. Renamed from "click passthrough". Minor changes to several profiles. UI improvements. New screenshots. The changes won't stop here, we are back full steam on bringing more features and more profiles this week! We're also making new videos that explain how to use Natural Locomotion. Click "follow" to be notified of updates. Known issues: Fallout 4 VR is broken in Oculus Rift. If you close the app without clicking "stop", some buttons remain muted until you restart SteamVR. Vive Pro users need to switch controllers, and to use "controller orientation" instead of "Skyrim". The demo doesn't have any of the fixes of the last 3 weeks. If the demo scene is started without headset tracking, floor is wrong in Vive and Rift uses fall to the infinite void. As always, report any issues in the community forum . The previous version is temporarily available in the betas tab as "previousversion".. Ladder Bug- Fixed! : The recent not recommended review of Weebish Mines mentioned there was a ladder bug where placing a ladder down next to a door got the guys stuck. Since I'd never heard of this before I asked for more info and then tried it myself and it's true: If you tried to place a ladder down while standing almost on top of any door this would happen. It's funny what thousands of hours testing can miss sometimes. Luckily I was able to fix this issue in about 5 minutes, which has now been rolled out to you guys. If only all problems could be solved so fast! So remember, if you have any problems it's always better to let me know first as I'm not your typical dev and will try to address problems quickly and work with you.. Lag FIXED! Simulation sickness bug in demo FIXED! : In the last update to the demo (10 days ago), we accidentally introduced a bug where Vive users with slower GPUs may get dizzy after a while. It has been fixed. This didn't affect the app itself. Many Skyrim players have reported a lot of lag (2-5 seconds to start or stop walking), when minimizing the window or when using certain mods. That has been fixed as well! This change has been in the beta branch since last week. List of changes: Improve timing consistency. Fix very unresponsive behavior when minimized or with an overloaded system. Fix latency bug in the demo, that caused motion sickness for Vive users with slower GPUs. Fix for joystick jump also clicking the joystick in Rift. Improvements to instructions for Skyrim VR and Rec Room. Same known issues as last time . Next update will be BIG. Subscribe to the beta thread to receive notifications of changes as they're published.


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