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Lost On The Island Mod Download


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About This Game

Lost On The Island - the best virtual vacation you can experience, has become real. You can discover the most unique immersive vacation, in an open VR world, to enjoy spectacular views, swim with dolphins, teleport and jump from beautiful rocks and dive into the deep waters around corals and colorful fish.

THE TIME

Now, the time is under your control. Select your time and discover the beauty of the island by the sunset, dawn, day and night time.

TELEPORTATION

For the first time you will have the opportunity to try a teleportation machine like a hero in a sci-fi movie and discover more than 15 stunning views of the island.

ENVIRONMENT

The island is a high quality open VR world without any restrictions in movement, swimming and discovering.
Play more than 15 minutes and be ready to enjoy heavy rain and thunderstorms.
Never before has a sense of presence been so close to real.

INTERACTION

Dive and explore the deep ocean rich with colorful fish and underwater fauna and flora.
Climb and Jump into the water from high cliffs and rocks.
Swim and play with dolphins.
Play hide and seek with turtle.
Chill or mediate in an atmosphere of tranquility by the beach or by the water falls.
Flirt with a myriad of colorful butterflies.


SOUND

Immerse yourself in the ambisonic sound of the nature : waves, water falls, wind and birds. a09c17d780



Title: Lost On The Island
Genre: Adventure, Simulation
Developer:
Immersive Time Machine Inc.
Publisher:
Immersive Time Machine Inc.
Release Date: 6 Dec, 2018


Minimum:

  • OS: Windows 10 (64-bit versions)
  • Processor: Intel Core i5-6600K or AMD Ryzen 5 1400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1070 8GB / AMD RX Vega 56 8GB
  • DirectX: Version 11
  • Storage: 6 GB available space

English



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I REALLY wanted to thumbs up this title. :( While there are a lot of walking simulators out there, only a hand full of titles are directly aimed at relaxation. I would love to explore a new space, discover new areas, but find my personal hauntings as well. Find that perfect meditation spot and bookmark it for ready use. A place to be present and centered, wherever I may be. I can only hope!

Sadly, I cannot recommend this title at this time by my mentioned criteria (below) and on principle. I even made sure to take the time to try it on all of my systems to see what was design and what might have been system specific issues or simply defects:

** Tested on HTC Vive, Oculus Rift w\/motion, WMR (Samsung Odyssey) | 1060 through 1080 GPUs

Pros:
* Wonderful concept even if not fully realized, and I feel like this HAS been implemented with some caring rather than a quick wrap cash grab.

* The environments are well crafted, and definitely have that "iconic spot" feel to them; That image in your head that embodies a special place, realized, on demand.

* Ran smoothly on all of my devices, feels moderately optimized.

Cons:
* Price - this is NOT marketed as an Early Access game, therefore I must judge it by what is promised in the description vs what is actually delivered. It is almost STRESSFULLY full of "almost-there", as if the road was paved until the concrete ran out, stamped "DONE" and then left those final few yards to our imaginations. I could forgive quite a bit of my experience if I had some inkling of intent for fixing things up, or if this is in fact the GA release and relegated to bug fixes.

* Locomotion - Hello Teleport! When first using teleport as guided I was expecting a nice soft pulsating ball, or ethereal projection, gently gliding me to my destination on the breath of angels. What I got was, a very much no-transparency thick white (what I can only describe as) crosshair on the ground that joltingly appeared before me. It feels out of place.

* Locomotion Part Deaux - One above them all. Swimming... I love underwater adventures, but What it turned out to be, for me at least, was less a swimming experience and more of a "Drowning Simulator"! It starts fine, . Then... things turned dark. I was having to paddle uncomfortably fast to try and even stay afloat. I was a rock, destined for the bottom of the ocean and there I landed. After spastic attempts to "cruise" along blipping and bobbing through the water it REALLY ended up feeling disturbingly like what drowning might feel like.. No matter how hard I paddled I couldn't keep the surface of the water, and if I took a break for even a second the physics would drop me like a cement-shoe-laden gangster seeing his last few moments on this earth. Sadly it is not in me to withdraw... so I put on my brave face, and paddled my little heart out until back to shore.

* Tutorial - I am glad there is one! But unforutnately as quickly as it appeared, it is gone and you are left wanting. (same experience all 3 HMUs)

Summary: Would be a promising EA title, if it were EA. Marketed and priced as a GM product, however, all I can say is Caveat Emptor "let the buyer beware".

Note:
I really do love their concept, and despite the sound of it, a lot of the implementation. So, I am going to eat the cost, and hope that this is a labor of love that will get the care and feeding needed to realize its potential.

I see it... Only so frustratingly... out... of... grasp.. I REALLY wanted to thumbs up this title. :( While there are a lot of walking simulators out there, only a hand full of titles are directly aimed at relaxation. I would love to explore a new space, discover new areas, but find my personal hauntings as well. Find that perfect meditation spot and bookmark it for ready use. A place to be present and centered, wherever I may be. I can only hope!

Sadly, I cannot recommend this title at this time by my mentioned criteria (below) and on principle. I even made sure to take the time to try it on all of my systems to see what was design and what might have been system specific issues or simply defects:

** Tested on HTC Vive, Oculus Rift w\/motion, WMR (Samsung Odyssey) | 1060 through 1080 GPUs

Pros:
* Wonderful concept even if not fully realized, and I feel like this HAS been implemented with some caring rather than a quick wrap cash grab.

* The environments are well crafted, and definitely have that "iconic spot" feel to them; That image in your head that embodies a special place, realized, on demand.

* Ran smoothly on all of my devices, feels moderately optimized.

Cons:
* Price - this is NOT marketed as an Early Access game, therefore I must judge it by what is promised in the description vs what is actually delivered. It is almost STRESSFULLY full of "almost-there", as if the road was paved until the concrete ran out, stamped "DONE" and then left those final few yards to our imaginations. I could forgive quite a bit of my experience if I had some inkling of intent for fixing things up, or if this is in fact the GA release and relegated to bug fixes.

* Locomotion - Hello Teleport! When first using teleport as guided I was expecting a nice soft pulsating ball, or ethereal projection, gently gliding me to my destination on the breath of angels. What I got was, a very much no-transparency thick white (what I can only describe as) crosshair on the ground that joltingly appeared before me. It feels out of place.

* Locomotion Part Deaux - One above them all. Swimming... I love underwater adventures, but What it turned out to be, for me at least, was less a swimming experience and more of a "Drowning Simulator"! It starts fine, . Then... things turned dark. I was having to paddle uncomfortably fast to try and even stay afloat. I was a rock, destined for the bottom of the ocean and there I landed. After spastic attempts to "cruise" along blipping and bobbing through the water it REALLY ended up feeling disturbingly like what drowning might feel like.. No matter how hard I paddled I couldn't keep the surface of the water, and if I took a break for even a second the physics would drop me like a cement-shoe-laden gangster seeing his last few moments on this earth. Sadly it is not in me to withdraw... so I put on my brave face, and paddled my little heart out until back to shore.

* Tutorial - I am glad there is one! But unforutnately as quickly as it appeared, it is gone and you are left wanting. (same experience all 3 HMUs)

Summary: Would be a promising EA title, if it were EA. Marketed and priced as a GM product, however, all I can say is Caveat Emptor "let the buyer beware".

Note:
I really do love their concept, and despite the sound of it, a lot of the implementation. So, I am going to eat the cost, and hope that this is a labor of love that will get the care and feeding needed to realize its potential.

I see it... Only so frustratingly... out... of... grasp.



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