Atlanta's Elite Fashion and Entertainment Consultants
Title: Danganronpa: Trigger Happy Havoc
Genre: Adventure
Developer:
Spike Chunsoft Co., Ltd., Abstraction Games
Publisher:
Spike Chunsoft Co., Ltd.
Franchise:
Danganronpa
Release Date: 18 Feb, 2016
Minimum:
English,Japanese,Traditional Chinese
I played Danganronpa: Trigger Happy Havoc for the first time this year after a friend recommended it to me. I liked the game. It was a good time. It features a cast of compelling, brightly designed characters who are pressured to try and kill each other so they can be the ones to escape from a prison school. The core \u2018gameplay\u2019 features three main sections: free time, investigations and class trials.
Free time lets you hang out with the characters in a an almost \u2018dating sim\u2019 style game where you give them gifts and gain relationship. The characters are really the selling point of Danganronpa so these sections normally ended up being my favourites as I got to learn and laugh with them.
The investigations are sequences where, after a students is murdered, you set out to gather evidence and figure out who did it. These are the weakest parts of the game as they are highly scripted, and since you have to find all the clues for the trials to work the game never lets you miss anything. That lead me to just click on everything that may be vaguely relevant till the game arbitrarily shuffled my out the door saying I had found it all. I think if there was more time dedicated to \u2018why\u2019 rather than \u2018how\u2019 the murders took place in the investigation sections I would have enjoyed them more because it would put the focus onto the characters and their clashing moralities, rather than Agatha-Christie-esque whodunits. However, I will also respect that this might be just personal preference and, as far as whodunits go, there are some pretty clever ones in this game.
The class trials are, like the investigations, highly scripted. As far as I could see any divergence from the planned narrative ended up with you either taking damage or loosing outright. The scripted trial narratives are broken up with a series of mini-games. I\u2019ll be blunt and say I felt all the mini-games kind of sucked. The controls were sluggish (I assume part of this is the fault of porting from the PSP) and they were often based on specific word choices or spelling that had to go though the gauntlet of a mediocre translation. After the trial concludes, the game normally gives an exposition dump that explains the murderers behavior. These were normally interesting, but as I said earlier I wish they had been part of the investigation rather than the trial. That I had earned this information rather than just being told it.
The plot overall is good. There are a few decent twists, and I literally opened the game once or twice to play it with my friend who recommended it watching; but instead of actually playing the game we just got into long discussions about the various characters and the way the game manages to occasionally pull off ATLUS-level subtext when presenting them.
Speaking of ATLUS, if you are also a fan of Persona 5, it shares like half the same English voice cast as Danganronpa. I\u2019m the kind of guy to get a kick out of that sort of thing, if you are too then that is worth noting.
I also need to mention the translation. As far as I can tell there are two major translations of this game. One that has been hammered out, no doubt by some intern in an office somewhere, working with crippling deadlines. Then another that was made by this franchises dedicated fan-base. Of course the official English script uses the one by the office worker. However, I think that is a real shame since, though I always understood what was being said, if something seemed dumb and I looked up what the fans had written instead, no
Views: 0
Tags:
Welcome to
Divas Unlimited Inc
© 2024 Created by Diva's Unlimited Inc.. Powered by
You need to be a member of Divas Unlimited Inc to add comments!
Join Divas Unlimited Inc