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Coffin Of Ashes Activation Code [hacked]

Coffin Of Ashes Activation Code [hacked]


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About This Game



Coffin of Ashes in an adventure-horror game made using RPG Maker. As an RPG game, there are no fights at all. You just need to search, solve puzzles, run, or unfortunately die.

The Story


Delilah is an ordinary school girl. She was meant to go hiking with her classmates, but found no one at the appointed time in the appointed place. In order to take shelter from the sudden rain, she enters an old mansion. As her exploration in the mansion continues, she finds many mysterious phenomena that can't be explained. In this mansion covered by ashes, what's the secret hidden deep underground?

In order to meet again, she makes a date with her friends. After going round an infinite loop 101 times, will she successfully escape the mansion with her friends?

Character Introduction


Delilah:
A girl with beautiful black hair. Though she looks weak, she has a strong heart.

Lilin:
A pink-haired girl who loves to wear dresses. Despite the dark and cheerless mansion, she is very lively. What's her real purpose?

Ian:
A grim boy who is scanty of words. He always hides his face under his collar, indicating he has no interest in anything. What on earth could he be thinking about? 6d5b4406ea



Title: Coffin of Ashes
Genre: Adventure, Casual, Indie, RPG
Developer:
Ladomu, Angels Blue Digital Entertainment, DigitalEZ
Publisher:
DigitalEZ
Franchise:
Ladomu
Release Date: 8 Dec, 2016


Minimum:

  • OS: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 500 MB available space

English,Japanese,Simplified Chinese,Traditional Chinese,Russian




I generally like RPGMaker or 2D style games because sometimes you can find really interesting and beautiful stories in them. This was on of that games. Story and characters were interesting. You have to play new game+ to be able to understand story and see the ending but it doesnt really take long. As you can see it only took me 6.2 hours even tho i fool aroung to listen music or play with butterflies. Dont jugde, liked that blue butterfly.

Only downside i can think about this game as another user said story is linear. Game will take you to the place where you have to solve puzzle instead of waiting you to figure out where to go and what to do. If they go with kind of open world selection where you had to figure out where to go and what to do it'd be better.

Well anyway, i recommend this game for people who are interested in this kind of games. It would not amaze but it'd totally make you satisfied.. I generally like RPGMaker or 2D style games because sometimes you can find really interesting and beautiful stories in them. This was on of that games. Story and characters were interesting. You have to play new game+ to be able to understand story and see the ending but it doesnt really take long. As you can see it only took me 6.2 hours even tho i fool aroung to listen music or play with butterflies. Dont jugde, liked that blue butterfly.

Only downside i can think about this game as another user said story is linear. Game will take you to the place where you have to solve puzzle instead of waiting you to figure out where to go and what to do. If they go with kind of open world selection where you had to figure out where to go and what to do it'd be better.

Well anyway, i recommend this game for people who are interested in this kind of games. It would not amaze but it'd totally make you satisfied.


Preview: new health system (beta 1.7):
In an effort to balance the difficulty and make the game a little bit more accessible, we're experimenting with a new health system.



This is live in the beta branch now, try it out and let us know what you think!

Here are the full release notes for beta 1.7:

  • major update: new health system! Try it out at let us know what you think!
  • difficulty setting adjustments
  • enemy projectile speed no longer scaled with difficulty
  • visual updates to City (new props, tile sets, etc.)
  • visual updates to NPC gib in City
  • added new segment to City
  • City boss battle now starts after fully crossing bridge
  • visual updates to Forest
  • minor level tweak to Desert
  • level tweaks for Alien Ship Boss level, including slower scrolling speed and player not force-scrolled
  • integrate remaining mastered music (City boss, Desert)
  • lower overall loudness of audio by 8db
  • fix for particle FX occasionally spawning in wrong location
  • fix for P2 Vendor tooltip using old UI style
. Presenting: Undermine:
Hi everyone,

We're pleased to announce the upcoming release of our next game: Undermine!



Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements.

As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our commitment to ensuring an engaging and stable experience right from the start, and to seeing our projects through to full release.

We hope to enter Early Access within the next few weeks, so keep an eye on the store page for more details.

Thanks for supporting the games we make, it's very much appreciated!

P.S. For those who haven't picked up a copy of Operation Hardcore yet, we'll be running a weeklong deal next week (starting September 11): 45% of the base game, and 50% off the deluxe edition.. Now available for Switch!:


We’re excited to announce that Operation Hardcore is now available for the Nintendo Switch! Head on over to the Switch eShop[www.nintendo.com] to grab your copy!

Also note that we'll be running some giveaways over on our Discord server[discordapp.com] in the next few weeks. Be sure to join early to get in on the action!. Thank you!:


Hey all,

I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it!

Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A LOT of ideas in order to release within a reasonable timeframe, but I really hope to have some of them eventually see the light of day!

In the meantime, anything you can do to help spread the word is greatly appreciated, as is a Like or follow on social media, or an honest review.

And as always, if you run into any bugs please post in the forums or reach out to me directly--supporting OH will always take priority over anything new I'm working on :)

Thanks again!
Adam / OH team. Now available for macOS!:


We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition.

P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxD...


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