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Title: Apocryph: an old-school shooter
Genre: Action, Adventure, Indie
Developer:
Bigzur Games
Publisher:
Bigzur Games
Release Date: 27 Apr, 2018
Minimum:
English,Russian,French,German,Japanese,Korean,Simplified Chinese,Traditional Chinese
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It was pretty fun, and took me exactly 4 hours to beat. Unfortunately, the game was left unfinished - after an abrupt end you are faced with a screen of text that basically tells you that the next act is supposed to begin... but it doesn't, you just end up back at the main menu, the end (no, it doesn't actually even say that!). It's a shame that it was abandoned, because some things about the game were really quite good - like the weapons and the large amount of enemies that was thrown at you for disintegration. I picked this up on sale and that's what I recommend doing, as it's not quite worth the full asking price in the state it was left in.. A game that has all the characteristics that define an old school retro FPS but falls short of high expectations.
Throughout my entire playthrough, I never felt as though I was playing a 90's FPS game. It's a game you can tell is made in Unity right from the jump. That's not at all a good thing but it's not all bad either. It felt sluggish and slow in comparison to games like DOOM and Quake and doesn't really deliver when it comes to the speed and ferocity you'd expect from those kind of games. If you give up on the expectation of getting another Quake clone, it becomes quite enjoyable for what it is.
I really dislike the way the developer chose to spam monsters, it doesn't feel fluid, especially at the highest difficulty, you'll find yourself running into a room and having 20 super strong crocodiles spawn right next to you which can mean instant death or hopping backwards repeatedly killing them all from a distance. At first I was enjoying the challenge but it happens far too often and soon becomes tiresome.
I was quite impressed with the Pixelize and Fractured Animation options that where presented, as well as things like a FOV slider (though needs numbers) and a Simple UI option, which made the game a whole lot more immersive and enjoyable in my opinion.
I would love an option for Ultrawide resolutions, especially 21:9 as that's what I'm currently using. I've never been fond of vertical black bars. The options menu also needs some bug fixes, changing options mid-game can be very hazardous, as well as it not always remembering keybinds and settings. Aside from these minor annoyances, the game doesn't have any game breaking bugs, which is always a positive in my book.
Overall, Apocryph is a decent arcade style FPS with a wide variety of super weapons, monsters and levels to power through. Just don't expect another perfect Quake clone like DUSK.. A game that has all the characteristics that define an old school retro FPS but falls short of high expectations.
Throughout my entire playthrough, I never felt as though I was playing a 90's FPS game. It's a game you can tell is made in Unity right from the jump. That's not at all a good thing but it's not all bad either. It felt sluggish and slow in comparison to games like DOOM and Quake and doesn't really deliver when it comes to the speed and ferocity you'd expect from those kind of games. If you give up on the expectation of getting another Quake clone, it becomes quite enjoyable for what it is.
I really dislike the way the developer chose to spam monsters, it doesn't feel fluid, especially at the highest difficulty, you'll find yourself running into a room and having 20 super strong crocodiles spawn right next to you which can mean instant death or hopping backwards repeatedly killing them all from a distance. At first I was enjoying the challenge but it happens far too often and soon becomes tiresome.
I was quite impressed with the Pixelize and Fractured Animation options that where presented, as well as things like a FOV slider (though needs numbers) and a Simple UI option, which made the game a whole lot more immersive and enjoyable in my opinion.
I would love an option for Ultrawide resolutions, especially 21:9 as that's what I'm currently using. I've never been fond of vertical black bars. The options menu also needs some bug fixes, changing options mid-game can be very hazardous, as well as it not always remembering keybinds and settings. Aside from these minor annoyances, the game doesn't have any game breaking bugs, which is always a positive in my book.
Overall, Apocryph is a decent arcade style FPS with a wide variety of super weapons, monsters and levels to power through. Just don't expect another perfect Quake clone like DUSK.. It was pretty fun, and took me exactly 4 hours to beat. Unfortunately, the game was left unfinished - after an abrupt end you are faced with a screen of text that basically tells you that the next act is supposed to begin... but it doesn't, you just end up back at the main menu, the end (no, it doesn't actually even say that!). It's a shame that it was abandoned, because some things about the game were really quite good - like the weapons and the large amount of enemies that was thrown at you for disintegration. I picked this up on sale and that's what I recommend doing, as it's not quite worth the full asking price in the state it was left in.
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