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OM6N Portable Edition


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About This Game

"In a world ravaged by Hell's demons, a lone survivor wanders.. an omen has begun."

OM6N - A HARDCORE SURVIVAL SHOOTER

  • Classic strafe, sprint, and jump movement to never slow the carnage down as you rip Hell's legions

  • Fight your way through increasingly difficult chapters, learning new strategies every time

  • Hardcore survival mechanics to keep you on the path to exploring and surviving

  • Learn new skills from the experience you earn to strengthen your hero

  • Master weapon trajectories to be the ultimate Hell slayer

  • Good Luck Mortal..

BEFORE YOU BUY


Om6n is still in Early Access! Things may not work properly and the game may crash*

EAV 18.2.1 is still a WIP, more Chapters will be released in time to complete all 6 Acts*
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Title: OM6N
Genre: Action, Adventure, Indie, Early Access
Developer:
CJWorks
Publisher:
CJWorks
Release Date: 21 Aug, 2017



English




man this game would be fun if it worked. Imagine an old school game like doom and wolfenstein. Okay now imagine modern genres like crafting, building, survival, looting, and rpg. Now waffle stomp both of that through the drain and the infused pieces that made their way through is the game. Not that pretty, but this here is the fertilizer for the growing seedling to come. It's the potential and how retro the game is which attracts people like me. Revisiting old school games with a new modern twist. Well atleast the dev's constantly working on the game eh?. Review for NevrDead: This is a game like most zombies but has a story line with missions within the game. There is nights that lasts 12 minutes each its a very hard enless survival. You still want to complete the story mode with multiple different peaces to get to complete the story mode. All in all it was a great expierence time flew when I played because theres so much to do. I would reccomend playing it for yourself. only $2 for such a great game!. Review for NevrDead: This is a game like most zombies but has a story line with missions within the game. There is nights that lasts 12 minutes each its a very hard enless survival. You still want to complete the story mode with multiple different peaces to get to complete the story mode. All in all it was a great expierence time flew when I played because theres so much to do. I would reccomend playing it for yourself. only $2 for such a great game!. This Game is Very Good, I Can Kill Zombie Blobs and some Weapons to Kill, WOW

Rating: 10\/10


Progress Preview for EA v 0.1.5:

Progress?. EA v 0.1.3 Patch Notes:
Notes

  • added more build rotations
  • fixed dead body fall direction
  • fixed reload animations from getting stuck
  • player fov changed from 60 to 65
  • shotgun damage increased from 20 to 30
  • adjusted horror money gain from 1.2k to 500 (+)
  • adjusted horror xp gain from 200 to 500 (+)
  • adjusted horror hp from 10k to 5k (+)
  • adjusted flashlight range from 14ft to 20ft
  • adjusted collider on city block sidewalk, walk sfx corrected
  • increased horror spawns (+)
  • increased horror movement speed (+)
  • build cost will no longer show unless in build mode
  • removed branch colliders on trees close to hills


    (+) post patch add-ons
. EAV 016 Release News!:
The Darkest of Days are upon us Mortal.... EAV 016 Info:
Well done mortal.... EAV 015 Patch Notes!:
EAV 015

Finally.. It's Here!

There is something as too much sometimes, here are the highlighted core changes, if you are a day one game owner you will understand...

  • added new weapons: m1911, m1a1, r870 short barrel, python, m1 garand, desert eagle, bren, mac10, baseball bat, kukri machete. I kept the m4a1, ak47, l96 from EAV 014
  • added weapon animations for all guns: reload, fire, adsfire, inspect
  • added new tree/bush models as well as terrain texture enhancements
  • added a variety of enterable buildings from old warehouses to decrepit offices, enjoy looting these dungeon like locations, many more are going to be added to compliment story elements
  • added melee combat, new baseball bat and kukri weapons
  • added a player damage indication visual+sound
  • added player inventory system, you can now store items on you for a reduced yield trade off, you can now also check your scores of ammo and loot you find
  • added deferred lighting, improved image effects
  • added level up sound notification as well as icon
  • build objects have been overhauled, more base appropriate fortifications at your disposal, removed ammo+weapon crate buyable
  • changed player field of view from 55 to 70
  • changed currency system from money to souls
  • changed all ammo pickup models to resemble their respective type
  • demon spawning will now slowly build from night to night
  • disturbed and speed demons are now ranged, move slightly faster, don't be so careless though they are formidable in packs
  • improved loot spawn chances for all crate types
  • increased range and radius of the flashlight
  • increased lighting in rooms and tight spaces
  • overhauled HUD_UI completely, not so cluttered
  • + activated baseball_bat weapon pickup, was false
  • + added player hand_weapon models for unarmed combat
  • + added general hit sound for world objects with melee
  • + adjusted melee weapon ranges, melee damage has been doubled
  • + brute demons will now drop summoning_stones without enragement
  • + build cost text_ui color darkened
  • + centered all menu_UIs + player HUD UIs
  • + decreased shadow distance from 100 to 10, increases performance nearly doubled fps (stable 70+ fps Ultra 1920x1080 on GTX1060)
  • + decreased shadow quality slightly, help compliment performance issues
  • + fixed an issue with steam achievements unlocking upon exiting the game
  • + fixed an issue with steam achievements conflicting with story items
  • + fixed an issue with the kukri_weapon model not rendering
  • + fixed an issue with the kukri_pickup layer rendering over other layers
  • + fixed an issue with player hand models skin tone being shiny
  • + lowered cost of build items, barricade is only exception, change in cost from 75 to 100 souls
  • + improved melee combat, more responsive + increased damage
  • + improved demon AI, will now destroy player fortifications/build objects
  • + improved bren animations, weapon recoil decreased, fire rate increased
  • + improved python animations, weapon recoil decreased
  • + improved python fire sound, amplified a bit more
  • + improved m1_garand hand orientation, fire sound is amplified a bit more
  • + increased ak47 damage from 16 to 18
  • + increased python damage from 25 to 90
  • + increased desert eagle damage from 22 to 100
  • + removed key press pick up for souls, simply walk over them to acquire
  • + summonings will now reward summoning_stones upon completion
  • + spread demon spawning across more nights, you now have a week until final horde
  • + updated mainmenu logo to new logo

    Anything marked with a '+' is POST patch.

    Slay Hard!

    CJ
. Its about time.:



Omens are awakening... It has been awhile mortal and it is time for me to step out of the shadows. I've been quietly reworking om6n from the ground up. From an all new level system in the form of Acts and Chapters. Visuals will always be improved with every update. No more crafting & building anymore - just pure blood shed and not to mention horror.

Achievements will be facing a rework as well, old story-related achievements have been removed. New ICO's and conditions are still being set with future chapters. Expect newer ones once Act I is completed.

I take far way to long with levels and I apologize for this, with little times from work full time and my ocd to detail every little corner of a level consumes far to much time. I'll be cranking out Act I which will consist of chapters I-VI this year so stay updated!

I have released chapter I for testing on the main branch if anyone is interested in how the rest of development will on-go. If you'd like to still play eav 17, you still can on the test branch - See you in Hell.


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